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Everything posted by Mechanist
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Here, i hope it works this time. http://mh59.mgszki.hu/users/_mech/DCSW/client-20120506-083555.trk
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No its not solved. But I found the exact cause of it. We tried the same mission in 1.1.2.1 and the same bug happend. So i ran some tests and found the cause of the bug. You see in the mission editor there is a checkbox called "visible before start". It is the cause of the problem. When it is turned on the problem will error, when it's turned off (default) everything runs well. (except the clients can't see the routes of the newly activated groups, but they move fine.) After I figured this out (don't know how just intuition) I fixed my misson and it ran just fine. I personaly used that option to reduce the load when all the units come in play because with this option the 3D modells appear on mission strat. Also you can destroy them, and it is a cool feature to have. Please fix it. Hope it helps.
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Still present in 1.1.2.1
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1.1.2.1: The good news: - All Illegal payload problem (weapons dissapear on players aircraft) solved in 1.2.1.1 - Vikhr seems to have the same performance back form the FC2 (not so sensitive), or i've just got a lucky streak :D Only tried 16 of them, 14 hit, and the 2 no hits were clearly my fault. Still need fixin': - Still can't reload or refuel. - SPPU-22-01 has no sound - BCE (ALL) gunpod mode still don't work properly.
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Shrapnel from a stinger. Most of it got my right engine.
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"DCS World will be updated as DCS evolves with changes to the rendering system, AI units, AI logics, effects, etc. All aspect of the simulation, outside the flyable aircraft, add-on maps, and other paid-for content." Wags I'm a bit confused, because I can understand this statement in two ways. Here is the first undersanding: Will be everything upgraded "outside the flyable aircraft". So basicaly you won't get to fly that particular plane which you don't own, but as an AI it will be there. So in this understanding the point is on the "flyable". So If I just own the A-10C and my friend just own the Ka-50 and nothing else we can play it together because the 3d modell and etc. are in the DCS:World. That is the most logical I think and everybody think this at first time. The second understanding: Will be everything upgraded "outside the flyable aircraft". Every solely AI units will be there like F-16-s or T-72s and if they add something new they will incorporate it in the DCS:World but you won't get a "flyable aircraft" as a modell, or AI because in this undersanding the point is on "flyable aircraft"'. So If I just own the A-10C and my friend just own the Ka-50 and nothing else we can't play together becasuse he don't own the A-10C modell, ect and i don't own the Ka-50 3d model, etc. So they will not incorporate the 3d model, systems etc because it is an flyable aircraft which will only be there if you buy that product. I know the beta has all the FC aircrafts, tha Ka-50 nad the A-10C aswell but remember it is only a beta and everything can change. They can be out when you will be able to buy these products, because for now you can't buy it to incorporata it in to you DCS:World. Please devs confirm which understanding will be correct in the non beta release. Or if i undersand it wron plaese explain what will happen in that particular scenario: "If I just own the A-10C and my friend just own the Ka-50 and nothing else can we play online"
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Is there a crossfeed pump on the Su-25T?
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It had been an issue from LockOn 1.0. I thought after the A-10C this problem is gone. (Had some fuel leaks wiht my 10C but i managed to not lose all the fuel almost instantly) I mean this is crazy. One tiny whole (according to the visualisation) and i lose all fuel from all 4 tanks? Also the fuel seems to leak after my tanks are dry... Maybe it is time to pass this bug, and modell self sealing tanks.
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Quite interresting, I never heard about it before. Read about this critical mach number and if I assume right the higher you get the slower speed (TAS) this will happen? Assuming that the mach speed decreses with the altitude. So in higher altitude you can reach the speed of sound slower and that means you can exced this critical mach number easier?
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Still weird grey smoke/fog coming out of ground units
Mechanist replied to Mohamengina's topic in DCS Wishlist
Agreed on that this effect a bit unrealistic. What would be nice if we had three different effects. The first will be the engine exhaust gas. Many old russian vehicles produce thremendus smoke while moving. This effect should be on whenever a vehicle is moving. Would be cool if more exhaust were produced when a vehicle is accelerating. The second should be the dust. Preferably based on landtype and weather. Lets say when raining there shouldn't be dust at all, a little mud would be nice but i think it would be too much to ask. The third will be snow dust in winter. -
Ok, a 4th person made a video about my track. Here it is I hope it explains something. http://www.youtube.com/watch?v=U-fMwGiowdA
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Hi, I find this bug during a mission when T-72s fired missiles and all of them hit the ground at the same spot. So I've checked this deeper and with all kind of ground based anti-tank missiles and all follows the same behaviour. Seems to me thely loose they control and crash in to the ground. Something like when the vikhr is loose the guiding track. This and the extreme sesitivity (loose their track almost every second time) of the vikhr missile might be corelated. Here is the track I've recorded http://mh59.mgszki.hu/users/_mech/DCSW/ATmissile.trk
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Sure, meanwhile will try to make a video about this.
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Ok, dowloaded it from the link I gave and watched it. The bug is in the track. Open the client track and switch to F10 map mode. Scroll near the enemy forces (70kms south from Mozdok) and zoom out. Wait till 7:05. At 7:05 red ground units appear. Now the server and the client track will begin to differ. At the client track all red ground units are stationary when on the server track they move according to the plan in the mission editor. Also notice that the AI AH-64A flight which activated later moves normal in both tracks. Now at 7:10-7:11 a strange "rubberband" effect appears on the F10 map view in the client track. The server track remains normal. You just need to accelerate the time, lets say to 10x and watch the whole track in F10 map view. Checked with one of my squad mates, (other the the wingman) and he see what I see too. He also dowloaded it from my previous link.
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Hi, tried to have a generated coop misson with 2 Su-25T-s. We started from the ground so i had to put a 5 minute late activation on all the moving units in mission. After the 5 minutes elapsed I (as the server) saw the activated ground and air groups moving towards the enemy. In the other hand my wingmen saw the ground unit stationary, but the air unit moved according to their flightplan. Strange but it gets stranger. After a couple minutes I asked my wingman to check the F10 view and he just reported the strangest thing. Units where floating arround all over the battlefield with incredible speed. First i didn't belived it so I asked him to pass me the track. Checked the track and it captured the bug. Read about ghost planes in this forum so it might be connected. I restarted the mission and asked him to join after 5 minutes (after the units were activated) it worked fine. Here are the tracks: Mine (server) http://mh59.mgszki.hu/users/_mech/DCSW/server-20120503-220910.trk His (client) http://mh59.mgszki.hu/users/_mech/DCSW/client-20120503-221323.trk
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Not sure where to put this so i put it here beacause you can set this options in the ME. The Su-25As have half ( 128 ) the chaffs and flares as they should have, accordig to the modell. According to this it have 16*16 rows of flare or chaff storages and it sums up to 256, like in FC2. Not seems to be a big problem but when the FC3 will come out, and our frogs will have half the flare it can make a big difference for the worse.
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According to the FC2 version the right side panels (horisontal and vertical) is different. Basically it is from the Su-25A and not form the FC2 version of the Su-25T.
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Also PTB-800 have the "Illegal payload problem"
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Well i'm not a physicist or expert in aerodynamics but i think the dragforce of weapons in the Su-25T are a bit inacurate. Lets say I have some "bricks" (Vikhr or LLTV) on my wing and the plane start to shake near 660 km/h TAS at near ground level altitudes. I think it is fine. But when I climb to 6000 meters and the plane start to shake exactly the same TAS (arround 660) it is a bit unbeliveable. So in the first scenario (near ground level) the air which come against me, produces nearly 660 IAS, because it is thicker and everybody knows you get a harder resistance from thicker air or water. Just try to run in water and you will see :D. But in the second case the IAS is arround 450 and the air is much sparse then in ground level so you collide less air with your payload. My point is basicaly if you collide your "bricks" with less air particles because you are higher and the air is not as thick as in ground level (IAS shows nearly this) you will get a lower drag force or shake force, therefor you can travel faster between your base and your target if you get higher. So it would be nice to change some parameter and base the shaking effect on IAS, because I feel that part of the FM is based on TAS. Also if someone can prove i'm wrong with fact / charts base on fact etc., and the dragforce / shakeforce is same in any altitude I would except it because I base this on common sence.
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Well my guess would go on liquid cargo traincars. I haven't seen any in DCS:W. Also i looked at some trainstation in my copy of DCS:A-10C and found that every place a liquid cargo was, there is a hole in DCS:W. Hope it helps. Here are two screens the first from DCS:A-10C the second from DCS:W
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Well basically I just looked arround in an empty mission with the F11 view to check out the civil traffic high option. They are like everywhere. They appears only on cargo trains, I think a train car modell is missplaced. Here is a track: http://mh59.mgszki.hu/users/_mech/DCSW/train.trk
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I found these errors: - Diesel locomotive appears to be destroyed in default. Stationary and moving. - Cars in rail columns. Here are some pics: