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Whisper

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Everything posted by Whisper

  1. PoV from a non Flanker user, new to ED world with LO : I don't mind the jets modelled being US or RU or anything. The thing I like is that they are rarely modelled. An improved A-10 on par with current Su-25T model-wise would (will?) be awesome. The focus on ground mission, CAS, etc... you find in LO/FC is alsosomething unique that I really like (being more of an infantry guy, playing OFP). LO becoming another F15/16/18 sim ... well, why? Is this really needed? Other AI controlled planes in LO would be better (I can't refrain to point to Mirage :P ) If the ground life is on par with fly sim for the Ka-50 sim, then chopper sim market is also another thing to dig . And not with Apache! Sry guys, this one is also a classic in simulation. Mi-24? AH-1? But like said above, decision is probably already made. And there's a unfortunately very valid reason for this : available documentation . *kicks Dassault in the nuts for this*
  2. Haaaa, Internet. You post 30 pics of your trip in Russia and plane testing and all, and 1 pic with a chick in it. The latest gets discussed in 90% of the thread ;) Nice trip, we definitely need more Fulcrum information
  3. And, apart from infantry soldiers, what would you require to be put in 1.2 to enhance ground aspect?
  4. Back in front of my computer . About infantry in other sims, I clearly remember mentions of AK-47 shots on my F-16 in F4 debriefings, and seeing the shots going up trying to hit me. EECH also modelled troop insertion with Hind and Blackhawk. You can assign a paradrop mission to C-130 in JFA-18 editor. I'm not asking for a complete infantry simulation. Just something more than current Igla launcher.
  5. The only infantry currently is this static stinger guy. I can't picture an army made only of this, sry. That's what I meant. OFC you shoot a stinger from static position, but AA people are not the only guys in the armies ;) and being in a chopper means being closer to these guys, seeing them more often, etc... than when in a plane
  6. Only seeing static stinger guys will seem truely wrong, imho. Immersion killer
  7. it is an insanely good question :) If yes, what feature can they have? Parachutes dropping from air transport?
  8. Throttle giving more power when you pull it, less when you push it ;)
  9. => whisper_ffw06@yahoo.fr , if not too long I may be able to help a bit...
  10. how big is this? the best way would probably be to directly ask in C6 LO forums for people willing to translate :) We may be french, but some of us can speak english ;) EDIT : I forgot to thank you for thinking about this for us froggies
  11. Tip : fire in ripple, redirect to a new target with missile in-flight. This way you don't have to wait all the missile flight time before launching another one. 5 seconds between each missile is a good start.
  12. Can't LUA scripting help you in this matter?
  13. it is an add-on, not a patch
  14. "I have no use for russain birds" In which case I agree, FC is probably not for you, and you'll find it expensive. Unfortunately, ED did model russian birds, and ask people to pay for this. The logical answer in this case : don't buy the product, it's built on things you don't like (ie russian birds). You can't decently ask them to lower the price for you because you won't use Su-25T.
  15. IMHO, FC wouldn't have been the same with externall distribution.
  16. We need M6 Linebacker for US SAM system, it's becoming more and more used in US Army if I'm not mistaken. It's a M2 Bradley fitted with AA missiles. US tried ADATS but did not use it, only Canadians do today. And we need soldiers, moving ones :)
  17. I think they are talking about complete closing of the intakes, Subs, the thing made to avoid bird-flameout, etc... during take-off. They are not talking about intake movements (low or high open).
  18. Exactly what I was thinking about. If ED hasn't enough time to do so, and LUA export has enough features, it could be done through 3rd party program. But IMHO would be better if directly implemented by the devs ;) I don't really see a sim where radio chatter made the immersion worse. JFA-18 has awesome radio implemented, and Falcon-4, by switching channels, really put you in the middle of a global air-war, you can switch to local channel, and hear packages around you on their own mission, etc... Definitely a huge, huge bonus to immersion.
  19. LOGO for teh Win! :lol:
  20. Seems it is not uploaded yet, something like 23K downloaded... Guess we must wait
  21. How would PF affect ED? I don't see ... EDIT : I was not aware of the news behind... Now I may see (sry, slow brain) :) Forget about my comment.
  22. Thanks Vati! Gotta check that.
  23. Hello, We've had a discussion on Check-Six forums about how to try creating and using a bullseye system in Lock-On. The first easy solution is to use a waypoint as bullseye and HSI to get our bullseye position and use it during online flights. Problem is, it is irrelevant when several packages, with different waypoints, are playing, cause there is no more common reference point (which is the whole point of a bullseye system ;) ). Well there are workarounds (like additionnal Waypoints for all packages), but that made me think about something completely different. We'll have many LUA scripting commands, some of which can easily give us, let's say, players aircraft position. Also, there are some application around that can add to a 3D renderer additionnal rendering, like text or textures. As an example, check TeamSpeak Overlay which shows you, in-game, who is speaking on Teamspeak at the moment, by writing the name somewhere on the screen, "above" the game render. Check also GameCam, a free in-game video capture utility, who adds some overlay to keep player informed on gameCam status (recording, paused, etc...), and intercept keyboards input to start recording, etc... I bet FRAPS use the same kind of technics (as it has a rendering of FPS) Other things seem to be feasible, like Kegetys & Feersum did for Operation Flashpoint by tweaking a DirectX DLL to add graphical effects to OFP (water reflections, etc...) Well, if we can get positionnal information through LUA scripting, make some calculation to get Bullseye coordinates positions, and give this information back to the player in-game through such overlay, we could built a correct bullseye system, something approaching what Falcon 4 did for F-16. In fact, the bullseye application would be far from the only possible application. Problem is : I don't have a clue on how to make such overlay application :? And I'm searching for information about it. I don't know if it is the correct place to ask for it, but as it concerns Lock-On, I post here. Whis'
  24. I re-launched JFA-18 last night. I had forgotten how immersive the radio environnement was! :shock: Awesome. Each part of a flight is commented like IRL ("arcing" at the end of the carrier take-off pattern, sequencing of ground attacks "target in sight, in hot!", etc...). Background chatter is great, but a poor replacement. In LO, your wingmen do not talk enough, the tower knows like 6 sentences, AWACS is perhaps the more voicy, and your pilot never say a thing :shock: Side effect, more AI commands should be created, meaning there is probably more than just comms to tweak, ie a bigger task than what we think about
  25. Comms is one of the very weak point of Lock-On, IMHO. There is plenty of room for improvement there.
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