PishPosh Posted July 17, 2012 Share Posted July 17, 2012 I tried doing it with scripts as well as searching the forums for this answer and no luck, but it may be a pretty newbie easy one to answer cause it feels like it's just an option box or something. Is it possible to have the default buildings destroyed before the mission starts like you can with static vehicles without using a triggered explosion? I just want them dead on start of the mission or at least in a damaged state and I'm having trouble figuring it out. Thanks. Link to comment Share on other sites More sharing options...
HiJack Posted July 17, 2012 Share Posted July 17, 2012 Create a "zone" with diameter 1 over the building you want to explode and make a trigger rule using explode and select the zone. Link to comment Share on other sites More sharing options...
PishPosh Posted July 17, 2012 Author Share Posted July 17, 2012 Create a "zone" with diameter 1 over the building you want to explode and make a trigger rule using explode and select the zone. Thanks for the reply, but I wanted to know how to kill a building without having it explode or using an explosion to kill a building. I just want it dead upon mission start. With the explosion I get fire and smoke that I don't want. I'm looking for the static default buildings on the map to be at a dead state as if you hit them with a rocket and they've completed their burning and smoke effects. Basically rubble at mission start. Is that possible through scripts? Link to comment Share on other sites More sharing options...
Evil.Bonsai Posted July 22, 2012 Share Posted July 22, 2012 When adding static structures, there is a check box for "dead" Link to comment Share on other sites More sharing options...
PishPosh Posted July 22, 2012 Author Share Posted July 22, 2012 When adding static structures, there is a check box for "dead" I know about that check box with objects that you are adding, but I'm more concerned with the buildings that are already on the map. For example, if you just load in your aircraft then you're able to fly over buildings already in the game. How do you put the default buildings that are already on the map to a dead state without doing an explosion script? Link to comment Share on other sites More sharing options...
112th_Rossi Posted July 22, 2012 Share Posted July 22, 2012 I dont think its possible :/ Link to comment Share on other sites More sharing options...
HiJack Posted July 22, 2012 Share Posted July 22, 2012 Drop a nuk :P Link to comment Share on other sites More sharing options...
Nate--IRL-- Posted July 22, 2012 Share Posted July 22, 2012 You will need to trigger explosions at mission start. AFAIK it is the only way to achieve this. Nate Ka-50 AutoPilot/stabilisation system description and operation by IvanK- Essential Reading Link to comment Share on other sites More sharing options...
PishPosh Posted July 23, 2012 Author Share Posted July 23, 2012 You will need to trigger explosions at mission start. AFAIK it is the only way to achieve this. Nate Argh! I thought that was the case, but was really hoping it wasn't. Thanks for the reply. :( Link to comment Share on other sites More sharing options...
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