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[DCS: Huey] Create new skin


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Hi guys,

 

I began to create a new skin for the Huey. I want to paint the Blade and the tail blade, but i did'nt find where is it. Is there on another file ? (I have uh1.bmp and uh1_tail.bmp)

 

Here is my description.lua:

 

livery = {

{"uh1_main_dam", 0, "uh1_cf.bmp", false};

{"uh1_tail_dam", 0, "uh1_cf_tail.bmp", false};

 

}

name = "Conservation Land and Forest"

countries = {"CAN"}

 

Did i miss something?

 

Thanks

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It's lives in DCS World\Bazar\Textures\uh-1.zip

 

Also, I believe it should read true instead of false for the main textures?

The _dam represents the damage texture not the main texture. True means it's visible when the game loads.

{"uh1_main_dam", 0, "uh1_cf.bmp", true};

{"uh1_tail_dam", 0, "uh1_cf_tail.bmp", true};

 

Below is a screen pointing to the tail rotor


Edited by aussieboy
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Nope :smilewink:

 

True = Skin file in the same folder as description.lua

False = TempTextures or somewhere else

 

Oh Okay thanks! :)

 

The main rotors are under the tail rotors.

 

Yes, but i dont understand. I paint my main rotors in white, and in game, it's still black! :(

Screen_130529_210023.thumb.jpg.2c4929820af00c081485a281520dec7a.jpg

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Wouldn't it be:

 

True = it's in the textures .zip assigned in the graphics.lua

False = it's in the description folder

 

Why I say that, the UH-1 Army standard has only true entries in the description and no textures are in the liveries folder.

 

Whilst the UH-1 Israel Army description has only one entry that is assigned as false and this corresponds to the only texture in the liveries folder.

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Yes, but i dont understand. I paint my main rotors in white, and in game, it's still black! :(

 

For the main rotor file name uh_1_blade.tga.dds:

 

Add the below entry to your description file.

{"uh1_rotor_alfa", 0, "uh_1_blade.tga",false};


Edited by aussieboy
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For the main rotor file name uh_1_blade.tga.dds:

 

Add the below entry to your description file.

{"uh1_rotor_alfa", 0, "uh_1_blade.tga",false};

 

The texture aussieboy references is the moving rotor texture. When the rotor is still (i.e cold start), it will use the texture in the UH1_Tail file.

 

Thank you very much for your complete answer, i will test it tomorrow! :)

And.. To open a .dds file, which software can i use? (Modman? Edit: I found DTX BMP)

 

 

(ED community is the best! :D )


Edited by Mushu

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Great news Mushu!

 

Sorry for taking so long to point you in the right direction, I did a full reinstall yesterday after failed update and lost my Australian Army repaint. I had a copy of the main textures but not the rotor or the description file.:doh: Silly me. It should have only taken one post to sort this so I'm a little embarrassed to say the least.

 

I eventually found it all sitting on my desktop in a zip file I had planned to upload. :doh: If there was an icon kicking itself in the butt I would have used that instead of the Doh icon :lol:

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;)

 

Coming Back. I have some new issues for my skin!

 

I'm looking for those files, but i explore all .dds files but nothing :

 

{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};

{"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true};

{"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true};

{"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true};

{"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true};

{"UH1-cpt_dev2", 0 ,"UH1_dev_2",true};

 

Do you know where are they located?

 

And what does the number 0 on description.lua?

{"UH1-cpt-door", 0 ,"UH1_door_c_gray",true};

 

Thanks. :)

Mushu


Edited by Mushu

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