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Posted (edited)

Little extract from the manual, it seems that we're able (at least for the Air-Ground mode) to select or the quantity limiter for cannon and rockets: Tir limité (limited) ou Tir continu (continuous). TOT = Total, PAR = Partiel.

 

Edit: It appears that this button also controls the number of 530D's to shoot, 2 or 1.

 

 

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Edited by PiedDroit
Posted

Is it me or are the rocket pods straight facing with no convergence or harmonization? I've flown in and fired rockets at a parked truck...only to see the rockets explode on both sides of the truck but not on the truck itself.

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Posted (edited)
Is it me or are the rocket pods straight facing with no convergence or harmonization? I've flown in and fired rockets at a parked truck...only to see the rockets explode on both sides of the truck but not on the truck itself.

Rockets are not a precision weapon, it's more an area weapon relying on number and fragmentation effect to create damage.

 

It makes sense not to harmonize them, this way you can launch them form any distance.

With harmonization, range would be limited to 2x the convergence distance, pretty useless with rockets.

(I can't think of a single example of harmonized rockets in history)

Edited by PiedDroit
Posted
Is it me or are the rocket pods straight facing with no convergence or harmonization? I've flown in and fired rockets at a parked truck...only to see the rockets explode on both sides of the truck but not on the truck itself.

 

You either You need to know the range to direct the rockets to make them converge. The pods are fixed and the rockets unguided, so that s not possible.

 

Or need to shoot from a very specific distance, the distance where they converge. That makes it very hard.

 

Anywas, the wingspann isnt huge, and the pods are not so far from each other, If you dont attack the truck frontally, you are quite sure to hit.

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