Bewsher Posted September 7, 2014 Posted September 7, 2014 (edited) This fixes the lantirn positioning on all F-16s. The F-16C use Lightning pods by default so as the reason they were deleted from menu, But the F-16A still had them in their day and some Loadouts require it so for realism....... Overwrite into DCS World/Scripts/Database/planes/ Big thanks goes to NGR-Vampire for correcting me as HungaroJET needs to be properly thanked. No longer needed. Edited October 20, 2017 by Bewsher Sims fixed this.
Bewsher Posted November 12, 2014 Author Posted November 12, 2014 Dont know? Im guessing they consider the pod obsolete. Better they get rid of the object altogether from the loadout methinks.
Xeno426 Posted January 2, 2015 Posted January 2, 2015 Wouldn't it be possible to modify the position value of the pod itself in the db_weapons_data.lua file?
Grimes Posted January 2, 2015 Posted January 2, 2015 Why hasn't this been fixed in the actual game though? It is a great example of how one seemingly minor change can have a domino effect. 1. It was decided to replace the lantirn pod with the litening pod. Due to how the two 3d models were setup, this required for the pylon position on the F-16 to be moved. 2. Mission editor payloads had to be updated to reflect for the change. Remove the lantirn and replaced by the litening for each payload. ED could only change the default payloads. If a player went in and made their own with a lantirn pod before the patch they would still see and use it. 3. Each mission has the payload of each aircraft saved within. It pretty much requires someone to go into each mission, fix the payload for each F-16, and then re-save the mission. Also it appears with the latest patch the lantirn pod somehow snuck in and replaced the litening as the only option for the F-16 because it is a bit of a jerk like that. Wouldn't it be possible to modify the position value of the pod itself in the db_weapons_data.lua file? Good question. I shall test. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
NRG-Vampire Posted January 2, 2015 Posted January 2, 2015 sorry Grimes i dont want to quote all of your statements but those are all negative on each hardpoint we can set any weapons with different/indivdual positions with the "attach_point_position" command so rather it's a great example of how ED programmers ignore small things (what is very striking sometimes), while an experienced modder can easily and quickly fix these bugs for ever in the first reply Bewsher said thank, what is shouldnt go to me but must go to HungaroJET he told me how to fix that position-bug (i posted his solution) and later when i told him that lantirn/litening problem he immediately answered the correction with that attach_point_position command just a side note about HJ: im not HungaroJET's spokesman but i think ED and the community really needs him, not because of this small bugfix but becasue he can fix/correct everything (models -old cmd, lom and new edm too- animations, connectors, all the lights, map/block/district-objects, textures, materials, effects, etc.), so imho he can help/working with 3d model/map makers as well or fixing tons of bugs by the way: i guess he has already made a completely new/different/updated dcsw what i know exactly: he looks as a 3rd party developer here: http://forums.eagle.ru/showgroups.php but he is not under any NDA because he has no living contract with anyone (nor with iris-sim) i know as well: two and a half years ago he had quit/left his previous job/work (family business) because of dcs. thence he was/is working 10-16 hours per day on dcs: he started to learn/be better in 3dsmax, work with iris-sim on the tomcat (what is halted afaik), making new effects, correcting and optimizing everything in dcs while he uses up his reserves, but I do not know how long can he hold that situation without income/salary. im affraid we will silently lost him forever, just like other tallented guys such as Moa, A.S, BeczL, Grandsurf or Rockwelder would be better to everybody to enroll and employ him by ED - imho sorry for my poor english
Xeno426 Posted January 3, 2015 Posted January 3, 2015 I managed to get this to work for both the LANTIRN and LITENING pods without issue. I'm not including the F-16A.lua file because it doesn't have any pods in the first place. Keep in mind I've got some extra weapons added to these as well.F-16A-2.luaF-16C.luaF-16C-2.lua
Grimes Posted January 3, 2015 Posted January 3, 2015 I will forward it. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Xeno426 Posted January 3, 2015 Posted January 3, 2015 You'll probably need to clean out some of the extra weapons there, though. I added some extra munitions for personal use which may or may not be completely accurate. Incidentally, is there a command similar to attach_point_position that works on rotation?
Flagrum Posted January 3, 2015 Posted January 3, 2015 I managed to get this to work for both the LANTIRN and LITENING pods without issue. I'm not including the F-16A.lua file because it doesn't have any pods in the first place. Keep in mind I've got some extra weapons added to these as well. But if I understood the thread correctly, the idea was to remove the LANTIRN pod ...?
Xeno426 Posted January 3, 2015 Posted January 3, 2015 (edited) If they truly want them removed, I can do that as well. [EDIT] Here's the versions with them removed. Works just as well. [EDIT2] Just to be clear, these differ from my previous ones in that my previous edits require that the LANTIRN be available on the F-16, while these ones do not. Details: Specifically, I assigned special positioning to the LANTIRN pods in my previous version, so I couldn't comment them out without also losing the special position info. In the version I've put up in this post, the unique position info is attached to the LITENING pod (which meant I had to change the default hardpoint position location), so I could safely comment out the LANTIRN entry.F-16A.luaF-16A-2.luaF-16C.luaF-16C-2.lua Edited January 3, 2015 by Xeno426 clarification
Grimes Posted January 3, 2015 Posted January 3, 2015 I just forwarded the few lines related to the targeting pylons. As far as I see it the point is to fix any floating object issues that exist when playing a mission with an "incorrect" payload. I'd rather have both targeting pods available as an option. The right man in the wrong place makes all the difference in the world. Current Projects: Grayflag Server, Scripting Wiki Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread) SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum
Bewsher Posted January 8, 2015 Author Posted January 8, 2015 Went back to the Lantirn pods as the lightning pod has no 45 degree side fixing mount to attach it too. Updated files F-16A-2,F-16C AND F-16-2 Lua to just the Lantirn.
thinkr Posted January 8, 2015 Posted January 8, 2015 (edited) sorry Grimes i dont want to quote all of your statements but those are all negative on each hardpoint we can set any weapons with different/indivdual positions with the "attach_point_position" command so rather it's a great example of how ED programmers ignore small things (what is very striking sometimes), while an experienced modder can easily and quickly fix these bugs for ever in the first reply Bewsher said thank, what is shouldnt go to me but must go to HungaroJET he told me how to fix that position-bug (i posted his solution) and later when i told him that lantirn/litening problem he immediately answered the correction with that attach_point_position command just a side note about HJ: im not HungaroJET's spokesman but i think ED and the community really needs him, not because of this small bugfix but becasue he can fix/correct everything (models -old cmd, lom and new edm too- animations, connectors, all the lights, map/block/district-objects, textures, materials, effects, etc.), so imho he can help/working with 3d model/map makers as well or fixing tons of bugs by the way: i guess he has already made a completely new/different/updated dcsw what i know exactly: he looks as a 3rd party developer here: http://forums.eagle.ru/showgroups.php but he is not under any NDA because he has no living contract with anyone (nor with iris-sim) i know as well: two and a half years ago he had quit/left his previous job/work (family business) because of dcs. thence he was/is working 10-16 hours per day on dcs: he started to learn/be better in 3dsmax, work with iris-sim on the tomcat (what is halted afaik), making new effects, correcting and optimizing everything in dcs while he uses up his reserves, but I do not know how long can he hold that situation without income/salary. im affraid we will silently lost him forever, just like other tallented guys such as Moa, A.S, BeczL, Grandsurf or Rockwelder would be better to everybody to enroll and employ him by ED - imho sorry for my poor english Sounds like HungaroJET's is dedicated to modding and DCS world. Has he spoken with ED on account of getting hired full time? I feel it would be a great moral booster to all the supporters of DCS to know that dedicated modders are valued not only in the community but to this great sim! If Hungaro has created a whole new DCS world with updates has he also compiled a list of bugs and submitted them along with solutions to the dcs bug forum? I personally would love to see him hired on the ED even as an independent if that possible especially if he has shown his dedication and skillful craft in DCS along with helping the community. Edited January 8, 2015 by thinkr Modded CapLoz HeliosV2.1_1280x1024.zip 2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor Flaming Cliffs 3 DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21 Falcon 4 BMS IL-2 Sturmovik: 1946 Take on Helicopters Arma 2 AO + PMC + BF All Addons Series Arma 3 EECH & EEAH Medivac & Search and Rescue 4 Series
Daisai Posted February 8, 2015 Posted February 8, 2015 It pretty much requires someone to go into each mission, fix the payload for each F-16, and then re-save the mission. And what is the developers stopping them from doing this ?
Bewsher Posted February 9, 2015 Author Posted February 9, 2015 Maybe cause theyve moved on to DCSW 2.0 and just plain given up.
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