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Posted

http://vmh86.extra.hu/lockon/download/ALS_anim.wmv :pilotfly:

 

ALS 3DS max package: DOWNLOAD (680 Kb)

 

Included:

 

- 3DS max 8 model

- front, back texture

- LOM file

 

/Bazar/technicstable.sht:

 

.

.

.

 

// ZIL-4331

shape

{

file = "zil-4331";

life = 4;

desrt = "Atmz-5_p_1";

fire = { 300, 2};

username = "zil-4331";

index = 71;

}

// ALS

shape

{

file = "ALS";

life = 5;

desrt = "self";

fire = { 300, 2};

username = "ALS";

classname = "lRadarQuery";

index = 72;

}

 

.

.

.

  • Like 6

AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro

Posted

Very nice job. Rep inbound.

[sIGPIC][/sIGPIC]

Intel Core i7-6700K, @5GHz | Asus Maximus Hero VIII | 2 x eVGA GTX 970 SLI | Kingston Predator 16GB DDR4-3000Mhz | 2 x Samsung 850 PRO 240GB RAID-0 | AOC G2460PG G-SYNC LCD | OCULUS RIFT CV1 VR | THRUSTMASTER HOTAS WARTHOG | CH PRO PEDALS

Posted

Cool stuff 074,but how do i install it (if thats allowed and you dont mind)?Probably a silly question but still...............,lets keep it at"The New Kid on the Block".....................:doh:

Tried Modman but NO GO:cry:and i am worried to f*** ** the game doing a manual.........pardon my french:music_whistling:

[sIGPIC][/sIGPIC]cure"Biggy"bigbelgian

Posted

Hmmm...

 

Haven't managed to make this run.

I tried this (FC 1.12a):

 

Made the change to the technicstable.sht as directed,

added ALS.lom to Lock On\Bazar\World\Shapes,

added ALS5-front.tga, ALS5-back.tga and J-39C_land_light.tga to Lock On\Bazar\TempTextures

 

and tried two approaches at 22:00 (after sunset), one with ILS and one without, and nothing showed up (the classname = "lRadarQuery"; made me think that it might have someting to do with an ILS approach that is required to see those lights..).

Even with F11 clicking through all the airfield views, I never saw any of those lights....

 

So, HUAF_074, how are we going to install and use this mod properly ?

 

Give some guidance, please.

kind regards,

Raven....

[sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]

Posted

ALS lamp package is a free 3DS max pack, not a MOD !!!

 

How testing the LOM file:

 

1. Copy LOM file to /Bazar/World

 

2. Copy texture to /Bazar/TempTextures

 

3. Editing /Bazar/technicstable.sht:

 

.

.

.

 

// ZIL-4331

shape

{

file = "zil-4331";

life = 4;

desrt = "Atmz-5_p_1";

fire = { 300, 2};

username = "zil-4331";

index = 71;

}

// ALS

shape

{

file = "ALS";

life = 5;

desrt = "self";

fire = { 300, 2};

username = "ALS";

classname = "lRadarQuery";

index = 72;

}

 

.

.

.

 

4. Editing /ME/Meinit.xml

 

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.

.

</GroundObjects>

<Fortifications>

<DefaultCategories>

<Category CLSID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}">Buildings</Category>

</DefaultCategories>

<Tasks>

<Task WorldID="15">Nothing</Task>

</Tasks>

<DefaultTasks>

<Task WorldID="15">Nothing</Task>

</DefaultTasks>

<Fortification CLSID="{71AC463C-310A-41ce-B7E7-0000000000001}" Name="ALS" Rate="100" ShapeName="ALS"/>

<Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}" Name=".Block" Rate="100" ShapeName="block"/>

 

.

.

.

 

</Units>

<Countries>

<Country CLSID="{B2A43A73-E650-49B0-98B9-F67A53DA95FD}" Name="Russia" ShortName="RUS" WorldID="0" flag="Russia.tga">

<Units>

 

.

.

.

 

</Helicopters>

<Fortifications CATID="{7F1597F0-88EB-41cb-A04E-E9A4D5EF7466}">

<Fortification CLSID="{71AC463C-310A-41ce-B7E7-0000000000001}">ALS</Fortification>

<Fortification CLSID="{71AC463C-310A-41ce-B7E7-923AC3CA5EDC}">Block</Fortification>

 

.

.

.

 

Just the red line write in !!!

 

5. Create mission

 

- Add New Static Object

- Select Side: Russian

- Select Categ: Buildings

- Select Type: ALS

 

That's all. Test it. :pilotfly:

AMD Athlon 64 6000+, 4GB DDRII 800+, 400GB RAID0, HD4870 1GB, 22" LCD 16:9, Saitek X52, TrackIr 3 Pro

Posted

Nice idea, I was waiting a long time for something like this, the Lights are workin but I got a bad ass graphic error, I just see all the Textures of the approach light on a Big white Sqare:joystick: , even the Flashing Landing Light itself is just a Big white Sqare.....

Posted

ALS animated lights MODMAN file

 

I managed to test this great mod and created a ModMan-file. It works for FC 1.12a, mod can be installed with ModMan 6.3.0.1

 

Thanks again and credits to HUAF-074 for this great work.

 

EDIT: DL links deleted. Thsi mod is not working properly. There is a problem with one of the files in this ModMan package.

kind regards,

Raven....

[sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]

Posted

1. Copy LOM file to /Bazar/World

 

The modman package install it in /Bazar/World/Shapes

 

But even if I put the LOM in each directory, I still have the texture mater :cry: No object with the file in world directory, texture matter un shapes directory

Lothamroth - www.Lockon.Fr - Vimeo Channel - Youtube Channel

[sIGPIC][/sIGPIC]

Posted

I checked all the single grafix-files of that mod. Those .tga look OK so far, but either installed manually or by ModMan, those white boxes appear on the frontside (the backside is ok). I only can think of one of the values either in the meinit.xml or technicstable.sht may be wrong. The only one who knows is HUAF-074.

 

HUAF-074, may I ask you to check the .tga files of this mod and the values of the meinit.xml and technicstable.sht ??

 

And was this feature developed for Lock-On 1.02 or also for Flaming Cliffs 1.12 ?

 

We need some help here, please.....

 

alsbugxi4.th.jpg

kind regards,

Raven....

[sigpic]http://www.crc-mindreader.de/CRT/images/Birds2011.gif[/sigpic]

Posted

Maybe a error on internal channel in J-39C_land_light.tga file, exactly on RED channel, see above, but, i'm not a professional on this !! like a said. "MAYBE"..

 

error.jpg

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