Jump to content

[FIXED] The wind is overpowering the rudder inputs in the latest 1.5.2 build


Recommended Posts

Posted (edited)

I see we also have a new effect where by the rudder of a parked aircraft will swing away from any wind set in a mission.

 

Trim_Fixed_003.jpg

 

Quite rightly as we don't have the Rudder Gust Lock implemented yet. ;)

 

 

Unfortunately this new features introduces a new bug to the rudder, the pilot doesn't appear to have enough strength to hold full rudder against even a 10m/s wind on the ground.

 

In calm conditions (no wind) you can still taxi and takeoff.

 

Trim_Fixed_006.jpg

 

Trim_Fixed_007.jpg

 

But if any wind has been set in the mission, it just overpowers the pilots ability to make rudder inputs.

 

Trim_Fixed_004.jpg

 

Trim_Fixed_005.jpg

 

Trim_Fixed_008.jpg

 

Trim_Fixed_009.jpg

 

This makes the F86F unflyable in the current V1.5.2.48162.126 build if any wind has been set in the mission. :(

 

In the current DCS World 2 OpenAlpha V2.0.0.47610 it's no problem holding full rudder input in a strong wind.

 

[ame=

]
[/ame] Edited by =AH=_Sid
  • 2 weeks later...
Posted

Thanks!

 

Yes Sid,

You guys blow me away that you can dig into a problem/bug and determine what is causing it.:thumbup: Me? I'm one of those simplistic, less than talented individuals who simply shout "Hey, there's a bug! Fix it!":music_whistling:

Intel i5-4690K Devil's Canyon, GForce TitanX, ASUS Z-97A MB, 16GB GDDR3 GSkill mem, Samsung SSD X3,Track IR, TM Warthog, MFG Crosswind pedals, Acer XB280HK monitor,GAMETRIX KW-908 JETSEAT

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...