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Full head movement and synchronization between pilots


=OPS=Slider

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  • 1 year later...

Also, the external view animation of the head does not correspond to the internal cockpit view vector.

 

For example, looking at the canopy frame (say 30 degrees left) and switching to F2 will show the pilot's head turned a lot more to the left.

 

In pitch (elevation) it's the opposite: the animation shows a lesser angle than the view vector.

i7-7700K@4.8GHz, 16Gb-3200, GTX-1080Ti-Strix-11Gb, Maximus IX Hero, Oculus Rift, Thrustmaster Warthog+F/A-18C, Logitech G940 Pedals.

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