emiliospam Posted March 18, 2017 Posted March 18, 2017 (edited) Hello, I created a mission with CAP/GCI script an CTLD script. And I created Late activation AI thru the F10 radio menu. But no matter how I set the options, they won't engage hostile AI or human pilots. In used the seach and engage in zone option.....didn't work! I used the fighter sweep option in advanced waypoints...didn't work. This is driving me crazy! Some advice would be much appreciated. Mission attached1.GCI-CAP-DAGLICHT-GOEDWEER-MISSIE-V6.3.miz Edited March 18, 2017 by emiliospam
feefifofum Posted April 2, 2017 Posted April 2, 2017 I updated MiST to 4.3.74 and deleted the GCICAP script and your radio-spawned groups behaved normally. I don't use GCICAP so I can't tell you what the issue is with that script. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Reflected Posted April 3, 2017 Posted April 3, 2017 I have the same problem and I don't use GCICAP or any other scripts. I spawn a pair of enemy F5E-s, armed with missiles on Fighter Sweep mission, and They just fly straight until I shoot them down... Facebook Instagram YouTube Discord
feefifofum Posted April 3, 2017 Posted April 3, 2017 Emilio's issue was the order & time in which he was loading scripts. There's not a lot of ways to screw up the default taskings unless your bandits don't have a flight plan. Post your .miz and I'll take a look. THE GEORGIAN WAR - OFFICIAL F-15C DLC
Reflected Posted April 3, 2017 Posted April 3, 2017 I attached it. Thanks a lot in advance! Facebook Instagram YouTube Discord
feefifofum Posted April 4, 2017 Posted April 4, 2017 (edited) For starters: since you are using flag 1 for every aircraft, only one of your spawn triggers will work. If you spawn the fist aircraft, flag 1 becomes 1. If you try to spawn the second aircraft, it adds 2 which makes flag 1 equal 3. This spawns your third aircraft. etc. etc. hilarity ensues. Change to 3 different flags and your spawn will work fine. Fixed and also added a RADIO ITEM REMOVE trigger once an aircraft group has been spawned. As for your AI: The F-5s should work fine. When set to "fighter sweep" they will only engage fighter aircraft. Once they are travelling to their landing waypoint they will no longer engage, this was likely your problem if they didn't detect you before heading home. To help with this, I've added a final waypoint a little closer to their home plate. They'll be actively patrolling up until they're a few miles from the airbase. Your other two flights had their task set as "nothing." Consequently, they did....nothing. :) If you want them to do something, change their task to CAS for the AJS-37s and Bombing or Ground Attack for the Tu-22 and designate targets using the ADVANCED WAYPOINT ACTIONS menu. Click perform task -> bombing and designate a point on the map, specify ordnance etc. Attached your fixed radio menu and F-5s.MIG-21bis Takeoff.miz Edited April 4, 2017 by feefifofum THE GEORGIAN WAR - OFFICIAL F-15C DLC
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