hazzer Posted August 2, 2018 Posted August 2, 2018 Hi, I'm using a ms ffb2 sidewinder. I've noticed that when curves are applied it doesn't have an effect on the ffb when using from, it still acts as if it's linear. This makes it difficult to accurately fly most aircraft as I have about 10-15 curve set. If there is a fix for this I'd appreciate it. RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals
Eldur Posted August 5, 2018 Posted August 5, 2018 I'd also very much appreciate if the joystick axis curvature setting would be taken into account for the FFB code. It's so much easier to hover in a Huey with some curve compared to having it at 0, but that's the only setting where the whole trim system works as intended. Too bad I'm totally unskilled at building things like this: That's probably the best FFB stick in the world. I so much want this with a WH grip... Haven't seen PeterP for a while now, I wonder if he's still around TM definately has to put out a FFB base finally, I'd be the first one to buy it and then just get an extension for it as well. But flying without FFB is just like playing DCS in game mode
hazzer Posted August 7, 2018 Author Posted August 7, 2018 Yeah its super annoying, I know most people don't have ffb but I imagine it wouldn't take much effort to fix this. RTX 2080ti, I7 9700k, 32gb ram, SSD, Samsung Odyssey VR, MSFFB2, T-50 Throttle, Thrustmaster Rudder Pedals
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