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Posted

Seems the values in the SnapView.lua don't make any difference in FC2? Been trying to change the F-15's default cockpit angles, but the values I enter make no difference. Is there a new place where these are saved in FC2 or am I missing something?

 

I'm trying to change the value in red to a positive number ( = 5), but in game the view still defaults to its old position (= -9.6784505844116). :huh:

 

Snap[8][13] = {}
Snap[8][13]["y_trans"] = 0
Snap[8][13]["x_trans"] = 0
Snap[8][13]["hAngle"] = 0
Snap[8][13]["viewAngle"] = 88.727844238281
Snap[8][13]["vAngle"] = [color=red]-9.6784505844116[/color]
Snap[8][13]["rollAngle"] = 0
Snap[8][13]["z_trans"] = 0

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Posted

Thanks!

 

I knew it was somewhere, just didn't know where to look for it... :)

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Posted

I knew it was somewhere, just didn't know where to look for it...

 

Yes, LOL i think we are many in this position.. but everything will become clearer with a bit of time and experience with FC2.0 :)

Fly it like you stole it..

Posted (edited)

I've added a few airplanes as "HumanCockpit" and can't seem to get the snapviews to work for them. Has anyone added tweaked snapviews for aircraft made "flyable" in FC2 (e.g. F-16, F/A-18, Harrier, Tornado etc.)?

 

I have the F-16C-2 added as plane index = 10 in the view.lua and server.lua... but when adding a [10] to the snapview.lua file it doesn't seem to recognize it. The snapview.lua values for plane [8] (which corresponds to the F-15) work fine to change the default angles for the F-15 only, but when the same cockpit is used for another "flyable" (such as the F-16) those values don't seem to apply anymore even if the F-15 cockpit is used. Adding the index number in the snapview.lua for a new plane (e.g. [10] as mentioned above) doesn't seem to work either...

 

What am I missing here...?

 

So, basically: How can you change the view angles in the SnapView.lua for added flyables?

Edited by LawnDart

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  • 2 weeks later...
Posted

Bump.

 

Anyone using the efA MoD successfully changed the default view angle of the (F1) cockpits of their aircraft?

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Posted

What does Save Cockpit Angles (Num0-RAlt) do? I have seen this command since Lockon but could never get it to work.

 

Also, I use Num0 plus the other Num keys in combination to look at panels and the zoom the hud, but do not see it documented in the A10 key commands....

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Posted (edited)
What does Save Cockpit Angles (Num0-RAlt) do? I have seen this command since Lockon but could never get it to work.

 

Also, I use Num0 plus the other Num keys in combination to look at panels and the zoom the hud, but do not see it documented in the A10 key commands....

 

This is a copy and paste from me from a previous post of mine for FC1, I think it still applies for FC2

 

Snap views can be helpful. I use the Keypad 0 + Keypad 2 combo (mapped to my joystick) to zoom in on the HSI and readout a bulls eye call. You can customize these snap view's zoom levels and exact placements very easily. For example I made the Keypad 0 + Keypad 2 combo zoom in to the maximum amount on the HSI. Here's how...

1) Go to the file ...Lock On/Config/View/View.lua file and open w/ Notepad

2) find the line... DisableSnapViewsSaving = true ...and change the true to... false

3) To customize the snap views, while sitting in the cockpit , press "Keypad 0 + Keypad key" you want (example "Keypad 0 + Keypad 2"). Release the two keys. Pan and zoom the view to your liking then press "ALT and Keypad 0" to save it.

Edited by Crunch
Posted
What does Save Cockpit Angles (Num0-RAlt) do? I have seen this command since Lockon but could never get it to work.

 

That will let you save the default view for the cockpit, for instance, I like the Su-25 cockpit slightly zoomed out and with the HUD slightly above centre so I can see more instruments at a glance. I set up the cockpit how I wanted it, and saved it. Now it always defaults to that view.

 

Note you must edit View.lua as described in the second post in this thread.

 

Nate

Posted (edited)
This is a copy and paste from me from a previous post of mine for FC1, I think it still applies for FC2

 

Snap views can be helpful. I use the Keypad 0 + Keypad 2 combo (mapped to my joystick) to zoom in on the HSI and readout a bulls eye call. You can customize these snap view's zoom levels and exact placements very easily. For example I made the Keypad 0 + Keypad 2 combo zoom in to the maximum amount on the HSI. Here's how...

1) Go to the file ...Lock On/Config/View/View.lua file and open w/ Notepad

2) find the line... DisableSnapViewsSaving = false ...and change the false to... true

3) To customize the snap views, while sitting in the cockpit , press "Keypad 0 + Keypad key" you want (example "Keypad 0 + Keypad 2"). Release the two keys. Pan and zoom the view to your liking then press "ALT and Keypad 0" to save it.

 

I cannot get this to work. I have my view.lua settings like this:

 

DisableSnapViewsSaving = true

UseDefaultSnapViews = false

 

  1. I press Num0+Num2 together and release them.
  2. Then, using TrackIR, I put the view where I want it and press RAlt+Num0.
  3. Then, I press Num0+Num2 again to see if it is using my new view and it is still using the old view.

It seems strange that I would set DisableSnapViewsSaving to True. Does that actual disable the ability to save Snap Views? That seems backwards.

 

Can I use my TrackIR to set the new view? Or am I supposed to disable TrackIR and use my key commands?

Can I do this while in autopilot so I don't crash? (I am just using the quick start mission that is an airstart). Or do I need to be parked on the runway?

Edited by Snacko

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Posted (edited)

Sorry, set DisableSnapViewsSaving to False! lol, however, using Gozr's 6DOF mod I can no longer save the snap view even when set to false. Strange

 

You set it with Track ir or any way, where, when you want.

Edited by Crunch
Posted

I have problems too... suddenly my snap views reverted themself to defaults and I can't chagne them back oO

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Posted (edited)

Setting it to false fixed it for me. It is now saving my views.

Edited by Snacko

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Posted

Working fine here! ;)

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Posted

I set:

 

DisableSnapViewsSaving = false

UseDefaultSnapViews = false

 

OR

 

DisableSnapViewsSaving = false

UseDefaultSnapViews = true

 

ANd still something wrong...

 

Files are not write protected.

Reminder: Fighter pilots make movies. Bomber pilots make... HISTORY! :D | Also to be remembered: FRENCH TANKS HAVE ONE GEAR FORWARD AND FIVE BACKWARD :D

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Posted

No, keep both set to false. The first line when false means you will be able to save your snapviews. The second line when false means the game will use your saved snapviews in the snapviews.lua instead of the default values in snapviewsdefault.lua. ;)

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Posted

Doesn't work oO

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Posted
No, keep both set to false. The first line when false means you will be able to save your snapviews... ;)

 

Thanks. Frig me, the double negative got me there and I was right the first time. Still, for me they are no longer working but I am sure it is mod related.

Posted

@Crunch

Hey, you should edit your post above so it is correctly setting it to false instead of true for anyone else who might read it.

 

I did finally get it working by setting them both to false and using my TrackIR; Numpad 2, 4, 6, 8; and RCtrl+RShift+Numpad 2, 4, 6, 8, /, * keys to adjust the view. Then RAlt+Num0 to save it.

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Posted

Still doesn't work... I uinstalled Gozr mod but it seems it is LO bug then....

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