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Posted (edited)

Ok, here i'm sharing a mission framework I've created. This will always be 'work in progress'. If i wait for it not to be to share, it'll never be shared. ;)

 

This is not for the uninitiated mission maker, this is in fact pretty complicated. To be honest, i expect it to be a little daunting to the majority as you have not built up the trigger system from scratch, please ask any questions you may have.

 

Main Goal: This structure allows you to make a mission that can be played over and over again, and you won't know what the next task is or where the potential threats are. With 256 variations this should work well. The mission should also always be balanced, as there are NO random triggers, you can control the mission precisely.

 

Explanation: (excuse me if this is a little long winded, it's not easy to explain)

 

This is a template for a mission structure. To be honest it is not random, it is in fact very structured with equal odds of any one scenario be active. It will allow for a minimum of 256 different scenarios from one mission. It allows for 12 tasking, any 3 of which will be run in any one running of the mission. At the mission start there is a pool of 4 tasks, any one of these has a 1 in 4 chance of being selected. Once this task has been completed there is a another pool of 4 tasks, of which there is a 1 in 4 chance of selection. This occurs 3 times, i.e the 3 tasking per mission. There is also a system to allow for a pool of 4 mission threats & environments. There is a 1 in 4 chance of these being selected. So this gives you 1/4 x 1/4 x 1/4 x 1/4 = 256 variations. If you follow it as i intended. It can of course be used in different ways. And please alter it as you wish.

 

The template has 1 player & 7 client slots included. So it can be a SP or MP 8 coop mission. This of course can be expanded.

 

I have provided an excel sheet to go along with it, this should help you understand it a lot.

 

The excel file has two sheets, one called Logic has the template trigger system written out. In order to make the mission you have to add all the taskings yourself, and all the tasking success criteria. And all the threat & environment (group activations) too. Where this is required there is red font. I have also colour coordinated trigger types to help make it easier to follow. Most of the 'message to all' are just place holders for mission creation.

 

The second sheet, called Data, is what i use to add the missions & threats. It helps me keep track what has been placed. This is basically empty, be ready to be used with this template. It may be of no use to you.

 

As i said if you like the look of it and have further questions post away, but at this stage i won't spend ages explaining the details of the template unless there is genuine interest in it. Its just too complicated.

 

I hope if you are familiar with triggers & the editor and with the help of the excel file this might help you create some diverse missions.

 

If you have any suggesting for better way of doing things i'd love to hear them. But please remember this framework is designed to work under all the betas and MP environment, so i have tried to use a fool proof trigger structure.

 

The excel has been attached as a zip due to attachment constraints.

 

Enjoy, feedback much appreciated.

Coop8_Template_Random(256).miz

Template data.zip

Edited by MadTommy

i5-3570K @ 4.5 Ghz, Asus P8Z77-V, 8 GB DDR3, 1.5GB GTX 480 (EVGA, superclocked), SSD, 2 x 1680x1050, x-fi extreme music.



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  • 4 weeks later...
Posted

I wanted to create a very randomised set of missions for my squad to 'muck around' in. This looks like it'll fit the bill perfectly. I'll give it a go and report back when I'm done.

[sIGPIC][/sIGPIC]

"Great minds think alike; idiots seldom differ.":pilotfly:

i5 3750K@4.3Ghz, MSI Z77A GD55, 8GB DDR3, Palit GTX 670, 24" Benq@1920*1080, X52 Pro, Win 7 64bit.

  • 6 months later...
Posted

i looked at the excel today - might i suggest you add some notes to the cells to better explain what they are?

 

tinkering with the miz now.

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

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