Bluedrake42 Posted July 12, 2012 Share Posted July 12, 2012 Whenever MLRS launchers fire my game turns into a slide show Its pretty lame... http://www.youtube.com/bluedrake42 Subscribe to me Link to comment Share on other sites More sharing options...
Mustang Posted July 12, 2012 Share Posted July 12, 2012 (edited) Known issue, hopefully it will be resolved in future updates. Edited July 12, 2012 by Mustang Link to comment Share on other sites More sharing options...
Mustang Posted July 12, 2012 Share Posted July 12, 2012 (edited) There might be a way to tweak the explosions to have less 'particles' and 'streamers' which in turn could boost FPS, look in \Bazar\Effects\expl\ folder and open boom1.lua with Notepad++ lines 16 and 17 change to: NumStreamers = 30 NumParticles = 40 it won't look as pretty, but the framerates will be higher when there are lots of simultaneous explosions. Edited July 12, 2012 by Mustang Link to comment Share on other sites More sharing options...
thinkr Posted July 27, 2012 Share Posted July 27, 2012 which version's does this effect? Which version are you running BlueDrake42 Plz create a signature with hardware specs and version numbers you are running this will help others too:) Modded CapLoz HeliosV2.1_1280x1024.zip 2x 1080p 22"Monitors, Saitek X52, Saitek Combat Rudder Pedals, Trackir5, Win7Pro Pro 64Bit, Intel Q9550 @3.8Ghz, EP45-UD3L, 8GB Ram, Nvidia 560Ti 2GB, 2x 500GB Velociraptor Flaming Cliffs 3 DCS:A10C,KA-50, Huey, Mi-8, WWII Euro 40+ Supporter, Mig21 Falcon 4 BMS IL-2 Sturmovik: 1946 Take on Helicopters Arma 2 AO + PMC + BF All Addons Series Arma 3 EECH & EEAH Medivac & Search and Rescue 4 Series Link to comment Share on other sites More sharing options...
socrgy9 Posted January 15, 2013 Share Posted January 15, 2013 could you possibly edit the streamers and particles lines each of the smoke files in the effects folder? AMD FX-8350 @ 4.6 | BeQuiet DarkRockPro 3 | MSI GTX 980 | G.Skill 16GB 1866MHz | ASUS M5A99X EVO R2.0 | Samsung 840 Evo 250GB Core i7 3610QM @2.3GHz | GTX 660M 2GB | 8GB 1600MHz | MSI GE-60 0ND laptop Link to comment Share on other sites More sharing options...
socrgy9 Posted January 15, 2013 Share Posted January 15, 2013 sorry, first post. this comment is just to make sure my signature has been added right AMD FX-8350 @ 4.6 | BeQuiet DarkRockPro 3 | MSI GTX 980 | G.Skill 16GB 1866MHz | ASUS M5A99X EVO R2.0 | Samsung 840 Evo 250GB Core i7 3610QM @2.3GHz | GTX 660M 2GB | 8GB 1600MHz | MSI GE-60 0ND laptop Link to comment Share on other sites More sharing options...
Mustang Posted January 15, 2013 Share Posted January 15, 2013 I don't think this tweak works anymore, latter versions of DCSW use a different method for rendering the explosions so for now we're stuck with them until ED updates them. Link to comment Share on other sites More sharing options...
socrgy9 Posted January 15, 2013 Share Posted January 15, 2013 thats too bad. the only time my game seems to lag is anywhere close to smoke AMD FX-8350 @ 4.6 | BeQuiet DarkRockPro 3 | MSI GTX 980 | G.Skill 16GB 1866MHz | ASUS M5A99X EVO R2.0 | Samsung 840 Evo 250GB Core i7 3610QM @2.3GHz | GTX 660M 2GB | 8GB 1600MHz | MSI GE-60 0ND laptop Link to comment Share on other sites More sharing options...
luckybob9 Posted January 15, 2013 Share Posted January 15, 2013 what is the name of the mlrs vehicle? Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
ENO Posted January 15, 2013 Share Posted January 15, 2013 Yeah smoke and MRLS cripple frames. Artillery isn't AS bad but still bad. Civ traffic contribute if broken bridges exist. "ENO" Type in anger and you will make the greatest post you will ever regret. "Sweetest's" Military Aviation Art Link to comment Share on other sites More sharing options...
Whiplash2002b Posted January 16, 2013 Share Posted January 16, 2013 Yea, when an MLRS fires I usually get 1 frame every 2 seconds. It's the kind of thing that should get a quick fix and not wait months for an update. I'm positive it has to do with the smoke effects coming out of the rockets. If someone could find out where those smoke effects are coming from, we could reduce their system load. Link to comment Share on other sites More sharing options...
luckybob9 Posted January 16, 2013 Share Posted January 16, 2013 if someone can get me the name of the model I can look at it Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Whiplash2002b Posted January 16, 2013 Share Posted January 16, 2013 What do you mean by 'model'? The name of at least one of the vehicles in the game that causes massive video lag is "MLRS BM-21 grad". Link to comment Share on other sites More sharing options...
Whiplash2002b Posted January 16, 2013 Share Posted January 16, 2013 As far as I can tell, the reason the MLRS cause such system slowdowns is because of the smoke coming out of the back of the launcher system when being fired. You can see a massive white cloud building up behind the launcher unit. The more rockets fired, the thicker the cloud. And that's when our systems start showing 1 frame every 2 seconds. The only other thing I can think of that would cause that kind of slowdown would be the trajectory calculations for each rocket, but I doubt that's the issue here. I'm not really familiar with the file structure used in DCS. I've been scouring files to see if I can find someplace to reduce the number of particles in those white rocket clouds. Link to comment Share on other sites More sharing options...
luckybob9 Posted January 16, 2013 Share Posted January 16, 2013 if the smoke is controlled on the on the vehicle file, there should be helpers that declare the smoke location. Deleting these helpers should eliminate the smoke all together then. Similar to the tweaked model I uploaded that eliminates smoke from chimneys. Another theory is that the smoke is controlled from the rocket model side. Third theory is that it is hardcoded like missile smoke Nevada map contributer EDM Modeling tools FAQ: http://forums.eagle.ru/showpost.php?p=1418067&postcount=1 Seo libh a chairde is chanadh liom. Líonaigí'n oíche le greann is le spórt. Seo sláinte na gcarad atá imithe uainn. Mar cheo an tsléibhe uaine, iad imithe go deo Link to comment Share on other sites More sharing options...
Erforce Posted January 16, 2013 Share Posted January 16, 2013 I tested this a long time ago, and it's only a firing / exploding smoke issue only. (this bug is well known) Rocket calculations, even if they're wrong at long distance, doesn't cause this issue. It's the same issue with Destroyers/Battleship canons smoke (if you look close enough) TASK / ROLES acronyms guide Black Shark A.I. datalink guide illustrated (v1.2.4 Available on Wiki) DCS World Codex 1.1 : full units list (Speed/Weapons/Armor thickness/Threat zone/Weapon damage...) (Oct 2013) BlackShark 2 1.2.x Bug and glitches thread (v1.2.7) Link to comment Share on other sites More sharing options...
Whiplash2002b Posted January 17, 2013 Share Posted January 17, 2013 Hmm... something weird is going on here. I can't reproduce my problem in the mission editor by placing the mlrs units in the mission and having them fire on a target area. More testing needed I guess. Link to comment Share on other sites More sharing options...
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