JABO2009 Posted December 15, 2012 Posted December 15, 2012 im getting a wrong indication of the F15 HUD lately... seems that my head is too high in the cockpit, as can be seen here: I cant even look straight onto the Aim120 targeting circle... any hints on how to solve this? reset my Track IR to initial position by pressing F12, but the head remains too high... Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
JABO2009 Posted December 17, 2012 Author Posted December 17, 2012 no one out there having this issue also? pls gimme some advice... Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
Kuky Posted December 17, 2012 Posted December 17, 2012 you must have installed some mod or edited SnapViewsDefault.lua file PC specs: Windows 11 Home | Asus TUF Gaming B850-Plus WiFi | AMD Ryzen 7 9800X3D + LC 360 AIO | MSI RTX 5090 LC 360 AIO | 55" Samsung Odyssey Gen 2 | 64GB PC5-48000 DDR5 | 1TB M2 SSD for OS | 2TB M2 SSD for DCS | NZXT C1000 Gold ATX 3.1 1000W | TM Cougar Throttle, Floor Mounted MongoosT-50 Grip on TM Cougar board, MFG Crosswind, Track IR
JABO2009 Posted December 17, 2012 Author Posted December 17, 2012 you must have installed some mod or edited SnapViewsDefault.lua file I've installed the hungarojet/combatace Suchoi models, and the Fc3 extra flyable mod but thats it ! how can I change the snap View .lua back to original? can anyone give me the standard parameters for he snap view lua or sen me the orig file? Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
PhoenixBvo Posted December 17, 2012 Posted December 17, 2012 (edited) can anyone give me the standard parameters for he snap view lua or sen me the orig file? Here you go. Add both files to the '...\DCS World\Config\View\ ' directory. Also have a look at PeterP's ideas about the view system: http://forums.eagle.ru/showthread.php?t=96116 He posts a modified view setting with a proper modeling of the human head with neck. It works much better than the default for me.SnapViewsDefault.luaView.lua Edited December 17, 2012 by PhoenixBvo [sIGPIC][/sIGPIC] CPU i7 4970k @ 4.7 GHz RAM 16GB G.Skill TridentX 1600 ATX ASUS Z97-PRO DSU Samsung 850 PRO 256GB SSD for Win10, Plextor M6e 128GB SSD for DCS exclusively, RAID-1 HDDs GFX Aorus GTX 1080 Ti 11GB Xtreme Edition, ASUS ROG Swift PG279Q, 27" with G-Sync, Oculus Rift CV1 HID TM HOTAS Warthog + 10 cm extension, MFG Crosswind pedals, TrackIR 5, Obutto oZone My TM Warthog Profile + Chart, F-15C EM Diagram Generator
nr1jc Posted December 17, 2012 Posted December 17, 2012 got the same view when i had asigned the hotas slider to zoom view in the axis comands opion section. removed the slider and i think that set it back to using the trackir Z axis as zoom again and a normal view;) [sIGPIC]www.vjokers.no[/sIGPIC]
Mustang Posted December 17, 2012 Posted December 17, 2012 It might also be an old .miz file causing this problem (especially FC2 era files) open the mission with winrar and remove any trace of files that enforce views (server.lua for one)
JABO2009 Posted December 17, 2012 Author Posted December 17, 2012 many thanks guys ! :thumbup: Intel I7 - 10700 K @ 3,80GHz / 64 GB DDR3 / RTX 3090 / Win 10 Home 64 bit / Logitech X56 HOTAS / HP Reverb G2 Running DCS on latest OB version
Loophole Posted December 25, 2012 Posted December 25, 2012 I also encountered this problem with 1.2.2 and my TrackIR. I tried resetting the snapviews to the defaults (I had customised a couple of views for the A-10 using RALT+NUM0), but that had no effect. I can temporarily fixed the problem by putting aside my TrackIR, using the keyboard to adjust the head position and using RALT+NUM0 to save the corrected position for the NUM5 snapview - but DCSWorld does not seem to be saving that view - even though the relevant view.lua settings have been adjusted - so I have to re-do the fix every time I enter a mission.
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