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Showing results for tags 'loading mission'.
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1. Load a mission on for example CA 2. do some editing etc , save the mission, run the mission for a bit 3. Load a mission on for example syria 4. Dcs will hang and become un-responsive Found this error in the log before it stopped responding @BIGNEWY 2021-09-17 16:05:37.379 INFO EDTERRAINGRAPHICS41: ClipmapGraphics::init("normalmap") 2021-09-17 16:05:38.232 INFO RENDERER: Compile shader metashaders/terrain/5.1/splatmapunique5.1.fx|metashaders/transformmodifiers/transform_simple.meta.hlsl|BALANCE_SURFACE_NOISE_DISABLE=;CLIPMAP_NORMAL_MAP=;COLORCLIPMAP_ALPHA_IS_AO=;COLOR_CLIPMAP=;DIRECTX11=true;GENERATE_NORMALS=;HACK_ASSETS_NORMALS=;LAKE_COLORCLIPMAP=;NOISES_COUNT=5;NOISE_OP=PhotoshopOverlay;PBR_TEXTURES=;SPLATMAP=;SURFACE5=;USE_DCS_DEFERRED=1;USE_FAKE_TANGENTS=| 2021-09-17 16:05:47.635 INFO LUA-GUI_MAP: levelformap=0 2021-09-17 16:05:52.647 ALERT LUACOMMON: Error: GUI Error: [string "./MissionEditor/modules/me_loadout.lua"]:1164: attempt to index field 'payload' (a nil value) GUI debug.traceback: stack traceback: [C]: ? [string "./MissionEditor/modules/me_loadout.lua"]:1164: in function 'updatePayload' [string "./MissionEditor/modules/me_loadout.lua"]:1042: in function 'createRows' [string "./MissionEditor/modules/me_loadout.lua"]:1154: in function 'updateGrid' [string "./MissionEditor/modules/me_loadout.lua"]:1583: in function 'updater' [string "./Scripts/UpdateManager.lua"]:64: in function <[string "./Scripts/UpdateManager.lua"]:40> 2021-09-17 16:06:12.251 INFO LUA-GUI_MAP: levelformap=1 2021-09-17 16:06:17.247 INFO VISUALIZER: TerrainRenderer::release 2021-09-17 16:06:17.247 INFO Dispatcher: load terrain from ./Mods/terrains/Syria\terrain.cfg.lua 2021-09-17 16:06:17.258 INFO SECURITYCONTROL: Loaded mods/terrains/syria/terrain.cfg.lua.pak.crypt 2021-09-17 16:06:17.259 INFO TERRAIN: lSystem::load(./Mods/terrains/Syria\terrain.cfg.lua) 2021-09-17 16:06:17.259 INFO TERRAIN: lSystem::openSession(./Mods/terrains/Syria\terrain.cfg.lua) 2021-09-17 16:06:17.272 INFO EDCORE: 0.000 s terrain references 2021-09-17 16:06:17.284 INFO EDCORE: 0.000 s terrain models 2021-09-17 16:06:17.297 INFO EDCORE: 0.000 s terrain assets 2021-09-17 16:06:17.309 INFO EDCORE: 0.000 s terrain assets2 2021-09-17 16:06:17.321 INFO EDCORE: 0.000 s terrain landfile 2021-09-17 16:06:17.332 INFO EDCORE: 0.000 s terrain surfaceTile 2021-09-17 16:06:17.344 INFO EDCORE: 0.000 s terrain vfstextures 2021-09-17 16:06:17.356 INFO EDCORE: 0.000 s terrain scene 2021-09-17 16:06:17.367 INFO EDCORE: 0.000 s terrain roaddetails 2021-09-17 16:06:17.379 INFO EDCORE: 0.000 s terrain forest 2021-09-17 16:06:17.391 INFO EDCORE: 0.000 s terrain routes 2021-09-17 16:06:17.402 INFO EDCORE: 0.000 s terrain surfacedetails 2021-09-17 16:06:17.414 INFO EDCORE: 0.000 s terrain blocks 2021-09-17 16:06:17.426 INFO EDCORE: 0.000 s terrain superficials 2021-09-17 16:06:17.437 INFO EDCORE: 0.000 s terrain lma 2021-09-17 16:06:17.449 INFO EDCORE: 0.000 s terrain vectordatasettings 2021-09-17 16:06:17.460 INFO EDCORE: 0.000 s terrain navgraph 2021-09-17 16:06:17.473 INFO EDCORE: 0.000 s terrain vti 2021-09-17 16:06:17.473 INFO EDTERRAIN4: terrain time: 0.214088 s 2021-09-17 16:06:17.479 INFO TERRAIN: lSystem::InitScenes() 2021-09-17 16:06:17.479 INFO EDTERRAIN4: ITerrainContextImpl4::setTrafficDecimation(0) 2021-09-17 16:06:17.479 INFO EDTERRAIN4: ITerrainContextImpl4::setDate( day=22, month=8) 2021-09-17 16:06:17.480 INFO EDTERRAIN4: ITerrainContextImpl4::setTextureMode(full=1) 2021-09-17 16:06:17.481 INFO Dispatcher: load terrain done 2021-09-17 16:06:17.481 INFO LUA-TERRAIN: Init done 2021-09-17 16:06:17.481 INFO VISUALIZER: TerrainRenderer::release 2021-09-17 16:06:17.504 WARNING LOG: 1 duplicate message(s) skipped. 2021-09-17 16:06:17.504 ERROR LUA-TERRAIN: getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome 2021-09-17 16:06:18.204 INFO DCS: Screen: MissionEditor 2021-09-17 16:06:42.050 ERROR LUA-TERRAIN: getRunwayHeading: not found runways for './Mods/terrains/Syria/AirfieldsTaxiways/Naqoura.rn4' airdrome
- 10 replies
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- editor crash
- investigating
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Can you please investigate if it's possible (technically it obviously is) for you to implement as 'Save State' and 'Reload State' for any mission running on a DCS Server as part of the server options? USE CASE: A group of players play a long mission but don't quite finish it. So before they all have to log off, they land and the host gets the server to 'Save State', whereby it saves all positions, states of units, scores, infantry, downed pilots awaiting rescue etc. Then, when the group of players want to resume (even if one or more are not playing, or other players are joining in) the server host and 'Load Previous State' and the mission will resume from the point where it was stopped previously. This would be especially important on long campaigns or dynamic large-scale battles maps. Even more prescient now we have the huge (and awesome) South Atlantic map. This, and other significant upgrades to the Mission Editor / Server should be a high priority now we have so many playable units and large maps.
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- server
- multiplayer
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ciao I am having troubles in loading the campaign. whenever i start a mission (expecially the 2nd and third), several times the screen goes blank and I have to quit DCS manually. in attachment the log file, where there are several errors. please advise DCS @stable relase , not modded, VR. dcs.log
- 4 replies
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- loading
- loading mission
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