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Showing results for tags 'modifier'.
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Hi, currently modifiers set up for a device (stick/throttle) is stored under modifiers.lua file. Sometimes when the GUID of a device changes, we have to set the modifier again. While it's a simple process who knows what he/she's doing, it might be hard for newcomers. Also it makes harder to share a device profile if there is a modifier in it. Therefore it might be useful to store the modifier value in the device profile (i.e. stick, throttle) This setting would make profile sharing easier and get rid of the "set up the modifier again" step when the GUID of the device changes in the Windows. It might be set as a flag in the Control Menu / Device Column and then it's saved in the device profile so when you load the profile again, you automatically set the modifier etc... Best regards,
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Hello , I am trying to have 2 different curve on My pitch and Roll axis. -So I use Gremlin to duplicate my input , I use the Raw output of the Stick without curve and some dead zone, No modifier and use vJoy to set up output of same controller to be used with modifier, curve and reduced dead zone. Unfortunately for me I cannot work around this problem=> I cannot Exclude the Raw input from firing When The Modifier is Pressed , and it causes Conflict . I understand this is Desire Behavior as we don't want to lose Control of the stick whenever we press different modifier for different things and it is only apply to axis control . What I require is to Exclude a Axis Input whenever Specific Modifier Is pressed . Is there a way to achieve this? Side Note : I know I can set button entries and axis to work with 1 modifier by default and switch between modifier state . But I already have very complicated setup that uses modifiers for different phase of flight and I had to assign multiple variation of keys for every action to avoid conflict and miss fire. My Default is with no Modifier , if I want to make my default state with modifier active, is going to require to rebind every single button in my control setup x5(for State of plane with modifier) x4(for number of Air Craft I have) at this point it is less work to reprogram the game a bit . Example reason I need this input dampening: Tomcat is very unforgiving with its control sensitivity , and I cannot fly with Curve and not rip my wings off . but when I need to Refuel , My X56 just don't have enough accuracy for small movement and it needs curve . If I'm playing Single player it is no issue since I can pause the game and change my curve but I can't pause the game in multiplayer
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Hi. the modifier on my throttle keys act as a "switch" in dcs radio (they "stick"). I made sure sure the modifier is added to the "modifiers" list instead of "switches". cockpit & aircraft stuff works as intended with the said modifier keys (they use my modifier like a "shift" button). it's only the radio that has the sticking problem. Here's my case: button MOD as set as a modifier button THUMB is set as cockpit ptt 1 button MOD + THUMB is set as cockpit ptt 2 pressing THUMB will activate ptt 1 pressing MOD alone will do nothing (as expected) pressing THUMB again will activate ptt 2 (should only activate ptt 1 since it's pressed without MOD)
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not sure if it is intention, but as said in title: modifier defined in module is ignored by UI layer until is defined also within UI an example (see screenshots below) in module: custom modifier: VKB_BTN42 buttons binded: VKB_BTN42+JOY_BTN21 VKB_BTN42+JOY_BTN23 VKB_BTN42+JOY_BTN24 VKB_BTN42+JOY_BTN22 in ui layer: no custom modifier buttons binded: JOY_BTN21 JOY_BTN23 JOY_BTN24 then working butons are JOY_BTN21 - from UI JOY_BTN23 - from UI JOY_BTN24 - from UI VKB_BTN42+JOY_BTN22 - from module not working: VKB_BTN42+JOY_BTN21 VKB_BTN42+JOY_BTN23 VKB_BTN42+JOY_BTN24 these last three combos starts to work only when modifier VKB_BTN42 is defined in UI-layer, even though it is not used in UI. Is it intention? I use only two modifier DCS-wide, i.e. it is no problem to add it to UI, but some pilots may need more... thank you for your attention