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Showing results for tags 'persian gulf map'.
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Is there anything new in the pipeline for the near future? Terrain update, long term known bugs fixes, etc Looking at the PG threads it seems pretty dead in activity. Is it abandoned? Just trying to get a idea if I need to shelf this for my squadron missions, respectfully. Last update for PG was back on 08/09/2024 for ground radar return. Last major update was on 12/27/2022 DCS 2.8.1 for https://www.digitalcombatsimulator.com/en/news/changelog/release/2.8.1.34667.2/
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TLDR: With @Dagobert666 permission, I reimagined his original Griffins Apache MP Campaign. This post will link all 10 missions at the bottom of the post. Overview Back in May of 2022, Dagobert666 released an epic multiplayer Apache campaign. As a MP Apache pilot, If you haven’t consumed it, here’s a new chance. Once my squadron completed it, we couldn’t stop talking about some of the individual missions. Several were etched into our brains and remain some of the best DCS experiences to date (we’ve all played DCS since the Flanker days). As our resident “mission guy”, I set out to "reimagine" Dagobert666’s work. I immediately contacted him to ask his permission to do this and to his credit, Dagobert666 was “all in” on me moving this forward. That was more than a year ago at this point and what started out as a simple voiceover replacement effort took over a large portion of my DCS mind and consumed much more time than I ever expected. I hope you find the efforts satisfying. So what’s different now you ask? For the most part, the mission themes remain as they were. I, however, fully voiced the entire campaign with AI. I wrote a completely new story that wraps each mission into a greater narrative. Many of the missions have different voiceovers depending on outcomes. I personally spoke/recorded every line of dialog for this campaign, although you never hear my voice. Using AI technology from elevinlabs, I morphed my voice into the different actors you’ll hear throughout the 10 missions. A handful of missions were re-written entirely or refactored a bit to add replayability or some randomness. BUT admittedly, Dagobert666’s original work already had plenty of that built in. For the mission makers out there, I mostly rewrote all the triggers in the ME. You’ll see I tried to document the sections of the mission with comment blocks as well as turned all the original flags from numeric into text variables. While time consuming, it forced me to really understand what Dagobert’s original intent was and made sure I wasn’t missing key mission mechanics. It also makes it easier for me to debug/maintain. The ten missions are done and have been flown by multiple MP groups – to include Dagobert666’s crew. There’s some housekeeping that I feel compelled to complete like briefings and map images. As the final coats of paint dry on these missions, I will post them to the ED files section of the site and update this post. Hope you all enjoy. Once again, thank you, Dagobert666 for making this possible. Also, I want to recognize Dagobert666's crew for playtesting this. I don't know their names, but they were all instrumental in bringing this to life. Also, my flight team of @Wulf103 and @Devil 505 for their countless replays of these missions over the past year. And also to anyone who downloads and gives this a go - thank you. PSA Dagobert666's original campaign contained colorful voiceover language. In that same spirit, I continued the NSFW language in the remastered campaign. Consider this a heads-up to those who might be offended by adult language; the entire 10 mission campaign is littered with four-letter foulness. Missions Mission 00: Mayflower [v1.0 -- June 8, 2024] - https://www.digitalcombatsimulator.com/en/files/3338400/ Mission 01: Snake Run [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338431/] Mission 02: Broken Wing [v1.0 – June 10, 2024] - https://www.digitalcombatsimulator.com/en/files/3338433/ Mission 03: Slaughterhouse [v1.0 – June 14, 2024] - https://www.digitalcombatsimulator.com/en/files/3338635/ Mission 04: Steeplechase [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3338642/ Mission 05: Moonlight [v1.2 – August 1, 2024] - https://www.digitalcombatsimulator.com/en/files/3338650/ Mission 06: Rabbit Jump [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339178/ Mission 07: Seraphim [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339179/ Mission 08: Playboy [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339182/ Mission 09: Daggerfall [v1.1 – July 29, 2024] - https://www.digitalcombatsimulator.com/en/files/3339183/
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"The Pebble of Discord : A Mirage Story" is a fictional story-driven 8 mission campaign for the Mirage 2000C, fully voiced-over, taking place in 1992 in the Persian Gulf between UAE and Iran about Abu Musa island. Briefing doc and kneeboard available for each mission. Situation : June 1992. Abu Musa is like a pebble in the sea. It is a tiny island less than 13 km² but strategic due to its potentials oil fields and its position in the Strait of Hormuz halfway between Iran and the United Arab Emirates ... two countries fighting over its possession for more than three decades ! Link : https://www.digitalcombatsimulator.com/en/files/3338331/ Hi everyone ! Here is my third campaign for the Mirage 2000. Here the first two : https://www.digitalcombatsimulator.com/en/files/3314265/ https://www.digitalcombatsimulator.com/en/files/3319066/ The three campaigns share the same mindset. If you enjoyed the previous ones, I'm sure you'll enjoy this one ! Feel free to comment, ask, report, ... R.MES
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