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Posted
Game coding hasn't caught up to the hardware we have now.

 

True whats is required is a sim engine that can support a global map and just have a sphere with detail in areas for the campaigns/missions and let the community/mod makers fill in the gaps. FSX has some 3rd party companies that do this and make some awesome terrain/airport addons. For an FPS though it would take a lot of work but its not impossible you would need a massive hard drive though. FSX already has good detail that could eventually be FPS even Javiers carrier has a coke machine somewhere so its not impossible.:pilotfly:

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Posted

The real question is what do you want DCS to simulate?

 

If its focus is meant to be on the aircraft, then I see no reason why time couldn't be spent on procedural generation of terrain.

 

Do a decent enough algorithm and you should be able to create a large and detailed landscape, removing a lot of the manpower required to make what you want. Obviously the caveat is that it would no longer be a representation of the real world.

 

Of course, if DCS as a simulator is also meant to be representing real world landscapes, then the only solution really is manpower.

Posted

I play ArmA and DCS both,

ArmA engine did a really good job on infantry simulator, such as:anims, stamina, backpack, body armor, ballistic.....and detailed terrain.

But bad at: jets and combat vehicles FCS and Aerodynamic

DCS did a really good job on these feature, but bad at arma achieved.

So, if they could be combined, then a wonderful mil-sim born

Posted

could it be possible to make a 2 world unite.. like, from the air there would be no single infantry soldiers running around and shooting for the processor to to all the calculation but would be like a 100 meter x 100 meters "patch" on the ground that would move according to the group of those soldiers.. and if a plane throws 2,4 bombs on them in the open it would be obliterated etc.. but another world would exist where you are the single soldier working with other soldiers in more soldier, ground simulated world but with no airplanes simulation..

 

what i mean; would processor and graphic card be less strained if you detach those worlds and connect them only to RELAY the information when "contact"( airplane drops bombs-bomb kills ground things) .. so from air it looks like you dropped a bomb on a "patch" of troops, no graphics more or less.. yet this info directly translates to "ground" simulation and shows the bomb exploding with big graphics and throwing soldiers all over the place.. in this sense you separate the need for "sharing" the graphic overload and processor power with both worlds..and keeping them separate ..

 

playing as a soldier i really don't care if i can see A-10 with "optical device" or hear super sound of it coming at me, ..something very rudimentary would be okei.. same goes if you are in a plane.. why bother joining it all on one sphere if and this is a big IF separating them would bring better efficiency, speed, and complexity..

 

in this case you can have infantry going into building and fighting room-to-room yet from air this would not bi visible since the map you are flying over is your typical DCS map, yet if you drop a bomb on that very building it will translate this info to the (DCS infantry world that would i guess be another game altogether but copied over the map so the geographic points correlate) other world and do damage to the troop accordingly (here we can simplify it as in, if troop is in building it dies, if outside building but in cover injured or whatever..

Posted (edited)

I have arma II, combine operation, and operation arrowhead, and its a great sim, but long time without playing, i think that they have a long way concerning to hardcode sim enviroment's, in compare with dcs, but that is my opinion, i think thats the reason of why i Fly more, instead of blowing head off with arma.

 

:pilotfly:

For question "how many years ..." not much time to make your wishes come true ... 5 years max.

Edited by manfrez01
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