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Posted

Hello all,

When I run out of things to shoot at enemies, my buddy (using multiplayer) will come in and shoot things. I have heard/seen that you can laser designate targets and have other people shoot them. I asked him what laser code he has in and it was the same as mine (Default 1688 ) and I slewed my TGP over a target set it as SPI and Point and at first I was pressing and holding the Insert key to lase the target. then i tried with the "latch open" setting:

 

1. With the latch closed I have to press and hold the insert key correct for the laser to fire?

 

2. How do I tell that the laser is on and designating the target?

 

3. How does my buddy find and target my lased target? (I remember reading that he needs to be in the LSS setting, however we were both on the same target for all i know and he didn't get any indication.

 

4. what indication will you get that the target is indeed targeted?

 

Thank you very much for your help.

Posted

1. I believe so. It's easy to toggle between the two, and if it goes off when you release, switch to the other mode, if needed

 

2. On your HUD and in the TGP view, you will have a flashing 'L"

 

3. Using LSS is correct. He points his plane in the direction of target, activates LSS, and when the laser is found, his tgp will move to it. He can then set as SOI/SPI as he would any other time he's looking at something

 

4. You're looking at in tgp, he's looking at it in tgp? If you lased and he searched and locked, it's 'targeted' Might want to use some type of comms when playing together, but you could always use the chat bar.

Posted

You don't even need to LSS as long as long as you're sure your buddy is both dropping onto the correct target and is dropping within parameters that would allow the bomb to follow the laser to said target.

 

You could just as easily send him a SPI via the datalink or verbally give him coordinates to input as a new waypoint and he would be able to drop on the target without even having to look through his TGP, provided his bomb is set to the same laser code as your TGP.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

Sharing your SPI is better from a "simulation" perspective since illuminating a target with a laser can give it advance warning of attack (not programmed into the AI in DCS though).

 

Also, remember that laser guided bombs tend to fall short of the target if you lase too early. Your buddy should communicate with you and tell you when to turn the laser on, which is best when he sees his impact timer at 12 seconds. The main advantage of buddy lasing is that the A-10 delivering the bomb can immediately turn and climb without worrying about the gimbal limits of his TGP.

Posted
Also, remember that laser guided bombs tend to fall short of the target if you lase too early.

 

I was under the impression that in DCS this was not the case, at least in the past.

Warning: Nothing I say is automatically correct, even if I think it is.

Posted

The technique is called buddy lase.

 

To my understanding paveway II do the bang bang fall to laser and causes it to fall short. Thus a standard laser brevity is to call weapon away. At 10 seconds to impact call "10 seconds, laser on". Weapon impact "cease laser" I believe.

 

Its the same for the ground lase however you then have to incorporate a laser cone around the friendlies so the weapon doesn't acquire the strongest part of the laser energy which would be the friendly position.

 

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Posted
I was under the impression that in DCS this was not the case, at least in the past.

 

It's been awhile since I've dropped an LGB in DCS and I may have missed for other reasons, but I did an early lase a couple of times and missed. That doesn't answer the question but it's my understanding that it can happen.

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