Scrim Posted February 16, 2014 Posted February 16, 2014 Nah, they're pretty great for strafing runs against light skins as well. Sweeping down on a convoy with the GAU-8 and rockets blazing, that's about as good as it gets in DCS I reckon.
Supersheep Posted February 16, 2014 Posted February 16, 2014 about as good as it gets in DCS What do you mean, as good as it gets? This ain't Unreal Tournament, but you sure know that. The PVC Pipe Joystick Stand How to thread
Scrim Posted February 16, 2014 Posted February 16, 2014 What's "unreal tournament"? What I meant is what I wrote, there's nothing sweeter about DCS than low level strafing runs with the A-10Cs cannon and rockets.
PFunk1606688187 Posted February 16, 2014 Posted February 16, 2014 I thought that I read they improved some of the blast effect of rockets to make up for the lack of fragmentation. Warning: Nothing I say is automatically correct, even if I think it is.
JayPee Posted February 16, 2014 Posted February 16, 2014 (edited) Small question back on the 38s, Eddie once said that procedures dictate JDAMs are to be dropped on Waypoints/Mark Points and not simply on SPIs. Is this procedure sufficient: Designate with TGP generating SPI Make a Mark Point Release JDAM Or does it have to be like this: Designate with TGP generating SPI Make a Mark Point Set Mark Point as Steerpoint Slave TGP to Steerpoint Release JDAM Edited February 16, 2014 by JayPee i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
Supersheep Posted February 16, 2014 Posted February 16, 2014 @P*Funk: IIRC that was the 30mm HE where the explosive mass was set to equal the total round mass. Edit: Here it is, might be Gun/Rocket or both: Increased explosive mass to all HE rounds. Explosive now mass equals the round mass. This was decided because HE rounds lack fragmentation and were very weak on regards to proximity damage. The PVC Pipe Joystick Stand How to thread
Eddie Posted February 16, 2014 Posted February 16, 2014 As long as you're dropping on to a steer point, how you generate that steer point is irrelevant.
JayPee Posted February 16, 2014 Posted February 16, 2014 Aight, thanks i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
ralfidude Posted February 17, 2014 Posted February 17, 2014 (edited) delete please Edited February 17, 2014 by ralfidude [sIGPIC]http://i17.photobucket.com/albums/b66/ralfidude/redofullalmost_zpsa942f3fe.gif[/sIGPIC]
camsr Posted February 19, 2014 Posted February 19, 2014 I have noticed GBU-12 likes to miss in even slight crosswinds sometimes. What does help is keeping a stable attitude and veering into the wind slightly before pickle. Same could also be applied to the GBU-38
JayPee Posted February 19, 2014 Posted February 19, 2014 GBU-38's inaccurate or is it me? I do have to admit that I recently (1.2.6+) started to note both Paveways and JDAMs are less forgiving. You need to properly place the thing on the thing for them to hit your target. This wasn't always the case in the past.. i7 4790K: 4.8GHz, 1.328V (manual) MSI GTX 970: 1,504MHz core, 1.250V, 8GHz memory
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