funkster Posted February 25, 2014 Posted February 25, 2014 Can anyone confirm if the changes to high.lua such as described in various mod posts are still applicable in 1.2.7? For example the changes to increase noise / village rendering distances I.e http://forums.eagle.ru/showthread.php?t=71383
Mustang Posted February 25, 2014 Posted February 25, 2014 Yes the changes in High.lua still does make a big difference with how the terrain is handled and will continue to do so, here's an example of a version that i use http://forums.eagle.ru/showpost.php?p=1991109&postcount=86
funkster Posted February 25, 2014 Author Posted February 25, 2014 Thanks Mustang , that's great news :thumbup:
AtaliaA1 Posted February 25, 2014 Posted February 25, 2014 Yes the changes in High.lua still does make a big difference with how the terrain is handled and will continue to do so, here's an example of a version that i use http://forums.eagle.ru/showpost.php?p=1991109&postcount=86 You use this file to increase the draw distance to a higher level? So this file doesn't have a negative impact on FPSs.? Why wasn't this added to the update in DCS? This was a Boutique Builder iBuypower rig. Until I got the tinker bug again i7 920 @3.6Mhz 12Gig Corsair XMS3 ram 1600 Nvidia 760 SLi w/4Gig DDR5 Ram Intel 310 SSD HDD 160 Gb + Western Digital 4Terabyte HDD Creative SB X-Fi HD Audio Logitech X-530 5.1 Surround Speaker System Dual Acer 32"Monitors. PSU 1200 w Thermaltake Win10 64Bit.
Mustang Posted February 25, 2014 Posted February 25, 2014 You use this file to increase the draw distance to a higher level? So this file doesn't have a negative impact on FPSs.? Why wasn't this added to the update in DCS? Yes it is possible to raise the districts without hurting the FPS, the trick is to lower many other the other settings so it's all balanced - and the high.lua may well be used in a future DCS version ;)
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