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Posted

Could someone walk me through this? I tried using a Radio-Transmission trigger, but that didn't work. I tried using a unit to display it by setting its frequency to 131, then setting my Huey to 131 FM as well, but the transmission didn't come through.

 

If theres a tutorial please link :)

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Posted

Make a trigger and conditions with the action: SOUND TO COALITION. Choose the desired coalition from the drop-down box (usually red or blue). At the blank box navigate to the desired sound file on your PC and open/select it. Test it, if you like, by clicking on the play button.

Posted

load CTTS script from teh mission script library and use the folowing code as a "DO SCRIPT" trigger:

 

RadioAM("huey1", 226, "Atmospheric.ogg", "Information") this will send a message with subtitles "Information" from huey1 on freq 226 AM (UHF)

RadioFM("huey1", 30, "Atmospheric.ogg", "Information") this will send a message with subtitles "Information" from huey1 on freq 30 FM

BeaconAM("huey1", 117, "Atmospheric.ogg") this will set an AM beacon on huey1 on freq 117 AM (VHF)

BeaconFM("huey1", 40, "Atmospheric.ogg") this will set a FM beacon on huey1 on freq 40 FM

RadioHQ("huey1", 118, "Atmospheric.ogg", "Information") this will send a periodical message with subtitles "Information" from huey1 on freq 118 FM

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Posted
Make a trigger and conditions with the action: SOUND TO COALITION. Choose the desired coalition from the drop-down box (usually red or blue). At the blank box navigate to the desired sound file on your PC and open/select it. Test it, if you like, by clicking on the play button.

 

The difference between Sound to Coalition and Radio Transmition is that the former one will be heard by everyone, no matter what are their radio settings, and the latter would only get to those who would have one of the radios correctly tuned, right?

 

I had the same problem as CypherGrunyev, I didn't hear any sound (the trigger was correct, as I got the written part of the transmission). My radio was tuned to correct frequency on manual mode - and the transmission was in FM. Should I have changed the dial to FM to hear the sound?

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Posted

IIRC Radio Transmission places a radio menu SEND item in the F10 radio menu slot. Purpose is to communicate with AI entities. To communicate with humans use message to coalition (text) or sound to coalition. Scripting may provide some method to narrow the receiver group more narrowly than coalition.

Posted
IIRC Radio Transmission places a radio menu SEND item in the F10 radio menu slot. Purpose is to communicate with AI entities. To communicate with humans use message to coalition (text) or sound to coalition. Scripting may provide some method to narrow the receiver group more narrowly than coalition.

 

Right, that makes sense.. though it means that the only way to hear anything is to use the sound to coalition option, and that works regardless of radio frequencies set?

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Posted

Got it working, but I just have one question

 

Why the **** is it so quiet/where can I turn up the volume.

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Posted

First, the file plays louder in 3D than from the trigger applet. Second, I know of no way in DCSW to increase the volume relative to other sounds in 3D. You can increase the sound file volume by editing it in a 3rd party sound editor.

  • 4 weeks later...
Posted (edited)

Actually, I got the radio transmission command working quite well in the mission - it has quite a few advantages over "sound to..", as the text shows up on the left of the screen together with other radio chatter, it is influenced by the distance (so the further away you are, the more static you get) and finally you can only hear it when you are tuned to the correct frequency .

 

Also, while it worked, it has shown the text of every message twice, one under another.. dunno why. Anyone else experienced that as well?

Edited by baltic_dragon

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