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Posted

I wonder if it is possible to fix the pop-in of objects.

Example: I am above the water in a KA-50 and there is a cargo ship I want to target which is 9km away. If I look at it from the F2 camera, it is visible. But if looking at the same location from my cockpit it is not, unless I zoom in very far.

 

I am speculating here, but does the game cut down on drawn objects depending on how much detail is drawn on screen already? That would explain while in cockpit many objects dont draw (cockpit having a lot of polygons).

Also this is a bit annoying when approaching airfields for landing. The terrain features can be easily identified but even large downs appear flat without drawn objects unless zoomed in.

 

Is it possible to tune the game settings to draw objects further away and make smaller objects less likely to disappear? I have the ingame draw distance settings on max

Posted
If I look at it from the F2 camera, it is visible. But if looking at the same location from my cockpit it is not, unless I zoom in very far.

 

I know really. But the developers don't want to listen us, because, after all, in real life it's even harder to see huh ? Seriously ?

 

There are tons of discussions on this subject sadly :(

 

We'll see.

­­­­­­

Posted

I have a really hard time finding and keeping track of other jets (Mig15s and players) in the air.

If I look in the same direction they are supposed to be, then I don't see anything unless I get up close...

 

I'm not saying it's the game's fault because I'm new, but it's a little frustrating when I look in the spot where an enemy is supposed to be, but I don't see it until the last minute.

[sIGPIC][/sIGPIC]

Posted

Have set the scene at high?

Anyway you got a trivial finding between the In cockpit and external view.

I think it must be kind of game optimization, as you mentioned there are lots of polygons and even PIP to draw in cockpit.

Posted
I have a really hard time finding and keeping track of other jets (Mig15s and players) in the air.

If I look in the same direction they are supposed to be, then I don't see anything unless I get up close...

 

I'm not saying it's the game's fault because I'm new, but it's a little frustrating when I look in the spot where an enemy is supposed to be, but I don't see it until the last minute.

 

 

http://www.digitalcombatsimulator.com/de/files/779127/

 

This might help you out a little.

Posted (edited)

Upping the lodMult in graphics.lua may help here, try raising it up to 1.5 or 2.0 this will make the disappearing of units occur further away (maybe at the cost of some FPS but it's worth a try)

 

You can also force further draw distance of structures easily in your High.lua (Config\terrain folder) on line 56 'farDistance = 30000.0;'

Edited by Mustang
  • Like 1
Posted (edited)
Upping the lodMult in graphics.lua may help here, try raising it up to 1.5 or 2.0 this will make the disappearing of units occur further away (maybe at the cost of some FPS but it's worth a try)

 

You can also force further draw distance of structures easily in your High.lua (Config\terrain folder) on line 56 'farDistance = 30000.0;'

 

 

If I want to keep these settings, should I make the file read only or will it overwrite everytime I changed ingame gfx options?

 

 

Camera =
{
   Low =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;

       structures = {30, 2000};
       trees = {1000, 1500};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {3000, 80000};
       mirage = {3000, 20000};
       surface = {10000, 50000};
       lights = {50, 10000};
       districtobjects = {100, 100};
       districts = {2000, 2000};

       lodMult = 1;
       lodAdd = 100;
   };
   Medium =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;

       structures = {35, 10000};
       trees = {1000, 6000};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {3000, 80000};
       mirage = {3000, 20000};
       surface = {14000, 80000};
       lights = {100, 30000};
       districtobjects = {300, 300};
       districts = {6000, 6000};

       lodMult = 1.5;
       lodAdd = 0;
   };
   High =
   {
       near_clip = 0.2;
       middle_clip = 4;
       far_clip = 150000;

       structures = {40, 20000};
       trees = {1000, 12000};
       dynamic = {300, 20000};
       dynamic2 = {300, 20000,0.5};
       objects = {5000, 80000};
       mirage = {3000, 20000};
       surface = {20000, 80000};
       lights = {200, 80000};
       districtobjects = {400, 400};
       districts = {12000, 12000};

       lodMult = 1.0;
       lodAdd = 0;
   };
}

Also why does the high setting have lower lodmult values?

 

 

EDIT 1: Tried setting lodmult to 2 on high, flatout got stuck loading when the game loads in

Edited by stray cat
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