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Why is the wingman "run in" so long?


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Posted

I've noticed that in at least a couple of modules, P-51 and F-86 and likely others, that before your wingman runs in on the target, he goes out quite far to set up for his attack run. I measured the length and it is usually between 7 and 8 km. Although this isn't a big deal for fast jets, it might be overkill for the slower birds - especially when they only fire a couple of rockets or a short gun burst in each run.

 

Just putting this out there for debate. :)

Posted

It's obvious that AI has mental problem. :)

 

Very simple example, in Shooting Range mission of Ka-50; Wingman gets closer to enemy, decides to go away from enemy, does some maneuvers and aims to enemy, but decides go away again, then aims again and gets away again with no any missile launch. This can cycle forever. :)

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Posted

and is pretty funny too.. you get facepalm that you save one last vikhr to his ass!!

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AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
and is pretty funny too.. you get facepalm that you save one last vikhr to his ass!!

hahahahahahahaha:megalol:

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Posted

The AI is so bad ... :(

 

That is the reason why I buy no other modules ...

 

sorry for all development of airplanes, but the game against and with AI is not really funny ...

too much ...

 

 

Posted

Seems to me that the AI has somehow degenerated after moving to DCSW, though I'm not sure if they really were better during the standalone sim days. But that's my recollection, right or wrong.

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Posted

To answer the original question, I *think* all plane AI share the same AI. So there is a generic ground attack profile that airplanes follow regardless of speed, weapons, or altitude. "One size fits all" if you will. Since most of the aircraft in game are modern, the profile doesn't scale well for WW2 aircraft or modern aircraft with a small turning circle.

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Posted

I know you can set up initial points in the mission editor but I think that's more for human players, is it not? It would be nice if we could get AIs to go to IPs to start their run in.

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