heli3 Posted September 25, 2014 Posted September 25, 2014 After tons of hours flying the Black Shark I decided to spend money for one of my favourite helicopters, the Huey. Well spent money, really like it, but DCS UH-1H Huey still has some easy-to-solve errors that I am not liking: First is the tail rotor pitch, wich is not animated whereas the product page says: Tail rotor pitch is animated and correctly translates anti-torque pedal input to the tail rotor. Secondly, the cockpit vibration, not implemented. The two bladed rotor of the huey makes it a trully flying earthquake, and I dont feel any vibration in the cockpit. Maybe there's an option like that of DCS Black Shark (first version) where pressing left shift + J enables cockpit vibration, but it seems it doesnt, or at least I don't know the assignment. Please try to add some vibration effect in the cockpit if not done yet. Is there any way to fly without copilot using the mission editor? If there isn't, it would be great to do so. Also, when breaking the tail rotor the chopper spins too slow! If you correct this, one of the greatest rotorcraft simulators will be yet so much better! :) I am the owner of a spanish helicopter blog. Let me spam the simulation article :lol: http://helitrastorno.blogspot.com.es/2012/03/simulacion.html Greetings! YouTube Flickr
b00ce Posted September 26, 2014 Posted September 26, 2014 First is the tail rotor pitch, wich is not animated whereas the product page says: Tail rotor pitch is animated and correctly translates anti-torque pedal input to the tail rotor. It is animated. Secondly, the cockpit vibration, not implemented. The two bladed rotor of the huey makes it a trully flying earthquake, and I dont feel any vibration in the cockpit. Maybe there's an option like that of DCS Black Shark (first version) where pressing left shift + J enables cockpit vibration, but it seems it doesnt, or at least I don't know the assignment. Please try to add some vibration effect in the cockpit if not done yet. There is vibration, namely while crossing into ETL and when at/around 120+KTS Is there any way to fly without copilot using the mission editor? If there isn't, it would be great to do so. I agree. But there's not really a benefit to doing so... Also, when breaking the tail rotor the chopper spins too slow! Debatable. LG 34UC97 34" 3440x1440 monitor | 2x GTX-980 G1 Gaming I7-5820k @ 3.3GHz | 16GB Corsair Vengeance DDR4 @ 2133Mhz Samsung 840 EVO 120GB & 1TB SSDs | Seagate 3TB HDD TM Warthog | Saitek Pro Flight Combat Pedals
scrtagnt69 Posted September 26, 2014 Posted September 26, 2014 (edited) Left shift k x 2 will get things shaking then for the added bonus Lft Win + F1 will toggle head movement. ( This combination is fun but it can and will produce a vertigo effect and possible nausea ). Enjoy ! Edited September 26, 2014 by scrtagnt69
b00ce Posted September 26, 2014 Posted September 26, 2014 Left shift k x 2 will get things shaking then for the added bonus Lft Win + F1 will toggle head movement. ( This combination is fun but it can and will produce a vertigo effect and possible nausea ). Enjoy ! You'll love flying in a REAL helicopter then... lol Especially one out of track/ballance.:pilotfly: LG 34UC97 34" 3440x1440 monitor | 2x GTX-980 G1 Gaming I7-5820k @ 3.3GHz | 16GB Corsair Vengeance DDR4 @ 2133Mhz Samsung 840 EVO 120GB & 1TB SSDs | Seagate 3TB HDD TM Warthog | Saitek Pro Flight Combat Pedals
heli3 Posted September 26, 2014 Author Posted September 26, 2014 It is animated. Could you show o screenshots? YouTube Flickr
scrtagnt69 Posted September 26, 2014 Posted September 26, 2014 I fly daily so I am use to it. But to somebody who has never flown in a helicopter it would probably blow their mind and make them sick.
Rogue Trooper Posted September 27, 2014 Posted September 27, 2014 I would also say vibration should be as realistic as possible and as standard upon installation. The faint of heart should also have a possibility to reduce this realism. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
Rogue Trooper Posted September 27, 2014 Posted September 27, 2014 MI-8 has better vibration by the way. Sweet girl is the MI-8. HP G2 Reverb (Needs upgrading), Windows 10 VR settings: IPD is 64.5mm, High image quality, G2 reset to 60Hz refresh rate. set to OpenXR, but Open XR tool kit disabled. DCS: Pixel Density 1.0, Forced IPD at 55 (perceived world size), DLSS setting is quality at 1.0. VR Driver system: I9-9900KS 5Ghz CPU. XI Hero motherboard and RTX 3090 graphics card, 64 gigs Ram, No OC... Everything needs upgrading in this system!. Vaicom user and what a superb freebie it is! Virpil Mongoose T50M3 base & Mongoose CM2 Grip (not set for dead stick), Virpil TCS collective with counterbalance kit (woof woof). Virpil Apache Grip (OMG). MFG pedals with damper upgrade. Total controls Apache MPDs set to virtual Reality height. Simshaker Jet Pro vibration seat.. Uses data from DCS not sound... goodbye VRS.
b00ce Posted September 27, 2014 Posted September 27, 2014 (edited) Could you show o screenshots? Here you go. My only helicopter experience is in the Huey. Yes......does some pretty crazy stuff to your body and orientation as a whole the first several times you get airborne. Mind you....I have never piloted a Huey.....only ridden and repelled out. I ETS'ed right before the Blackhawks were really phased in. It's been 30 years now since I did any of that kind of stuff. And yes....shaky!!! Even on start up they're friggin shaky. All I have to say about my experiences with them: Warrant officer.......good, scary in the good way less shaky. Butter bar........baad, scary in the bad way. Even our Mike model UH-60's shake pretty bad some times with their active vibration control units. I can't even begin to imagine what a 2lt on controls of a Huey would feel like... Edited September 27, 2014 by b00ce LG 34UC97 34" 3440x1440 monitor | 2x GTX-980 G1 Gaming I7-5820k @ 3.3GHz | 16GB Corsair Vengeance DDR4 @ 2133Mhz Samsung 840 EVO 120GB & 1TB SSDs | Seagate 3TB HDD TM Warthog | Saitek Pro Flight Combat Pedals
heli3 Posted September 28, 2014 Author Posted September 28, 2014 Here you go. Oh really, I see. Thanks for the pics! Then, why my Huey hasn't got animated tail rotor pitch? From external view as I apply left and right pedal I can see them moving, but not the pitch of the blades... YouTube Flickr
Corrigan Posted September 28, 2014 Posted September 28, 2014 Do you have hydraulics? I don't own this aircraft but I guess that's how they're controlled. Win10 x64 | SSDs | i5 2500K @ 4.4 GHz | 16 GB RAM | GTX 970 | TM Warthog HOTAS | Saitek pedals | TIR5
heli3 Posted October 1, 2014 Author Posted October 1, 2014 Do you have hydraulics? I don't own this aircraft but I guess that's how they're controlled. Sure, and I cannot see the pitch changing all the ways... YouTube Flickr
heli3 Posted November 30, 2014 Author Posted November 30, 2014 So... I've discovered what causes the tail rotor pitch not to be displayed. Since I have a somewhat old computer I configured some graphical settings to low values, like visibility range. After doing some tests I noticed that this setting set to medium or high makes the external model of the Huey to look different from that of the low setting value. You can notice the door bullet hole, the thermometer and some gray grating on the top of the engine to appear and dissapear as shown here: And the most important, finally I got an animated tail rotor pitch :D So, visibility range setting is affecting the external model of the aircraft, when it is supposed to only change how far out the buildings and other scenery stuff start popping up... I also would notice a new bug I discovered. The collective throttle twist grip of the Huey moves correctly but does not makes its funcion properly. As I increase the throttle from minimum to full, the engine power does not increase until the twist grip reaches the limit. When twisting it to minium power, the engine starts decreasing power inmediately as the twist grip is moved to the right. Also, the inability to remove the copilot from the cockpit is also an error reported by many DCS-friends since it limits visiblility to the left side. I think you guys should take care of this... YouTube Flickr
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