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Posted

Plenty of Tutorials out there some on uTube are great.

 

 

Scripting Tutorials- http://www.bing.com/search?q=Lua+Scripting+Tutorials&FORM=R5FD6

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Posted

I would imagine the OP was asking about information specific to the DCS World graphics.lua file, which has been asked for many times.

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Posted

Wait for DCS 2.0

 

directx 11

Multi-core supports

and many more

 

Yihaaaaa

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Posted
Wait for DCS 2.0

 

directx 11

True

Multi-core supports
Not true IIRC...

http://forums.eagle.ru/showpost.php?p=1900652&postcount=3

Now that we are getting very close to integrating EDGE into DCS, I can share a few more details.

 

1- DirectX 11 / DirectX 11 Windows 8 based.

2- Can support up to four GPU (either SLI or CF).

3- Uses clip maps.

4- Two cloud layers can be created with options for none, cumulous, cumulous nimbus, and stratus.

5- Terrain shadow projection is supported.

6- World can be as large as the designer wishes them to be, it is more of a question of development time / map detail.

7- Option to project map on globe surface.

 

Also...

 

If anything DirectX 11 takes stress off the CPU and puts it on the GPU where it belongs. I would think it would make things better not worse.
Very true. EDGE based terrains will be very GPU dependent. Hence, SLI/CF support.

 

 

and many more
Yes. See above. :)

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