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Out of interest and cross pollinating DCS and other 3rd party developers


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Posted

Will Eagle Dynamics open doors for other mil. sim. airframe builders when DCS 2.0 sees the light? (More or less like FSX or Prepar3D)

 

I think Milviz Flight Sims could be a nice candidate with there: T-38A Jet Trainer.

 

Any other speculative suggestions?

 

 

 

 

 

 

.

Posted
Will Eagle Dynamics open doors for other mil. sim. airframe builders when DCS 2.0 sees the light? (More or less like FSX or Prepar3D)

 

I think Milviz Flight Sims could be a nice candidate with there: T-38A Jet Trainer.

 

Any other speculative suggestions?

 

 

 

 

 

 

.

I am not sure I understand your question ... as there are already several 3rd party developers actively working on additional aircraft for DCS ...?

Posted

@Flagrum

oh ok I mean DCS more evolving as a "world platform" and quality gate keeper for planes made by others then the current "several". There are some third parties that already have interesting airplanes in there portfolio that would fit the DCS shoe.

Posted
3rdparty_zpse27f8749.jpg

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Posted
@Flagrum

oh ok I mean DCS more evolving as a "world platform" and quality gate keeper for planes made by others then the current "several". There are some third parties that already have interesting airplanes in there portfolio that would fit the DCS shoe.

Hrm, I still don't really get what you mean. DCS World .... is a "world platform". All kinds of aircrafts by all kinds of developers can be integrated. And ED is even performing - for my understanding - a certain quality control. Modules must adhere to certain (minmal?) technical standards to be compatible with the platform that we call DCS World.

 

The thing is just, developing for DCS is challenging and time (=cost) intensive. This is due to the fidelity and quality expectations of the customer base. Nevertheless ED was, and I suppose will continue to do so, developing DCS:W to be more open for other developers. It is not too long ago since, for example, they introduced "CoreMods". Before that, to implement the AI versions of an aircraft, several lua files of the DCS:W core had to be extended and modified. Now all this is more modularized and more independend from other developments of other devs. Nevertheless, developing for DCS:W will probably always be more challenging than for i.e. FSX. Therefore it will not suffice to invite other 3rd party devs to just "port" their products to DCS:W - they must be committed to re-develop large parts of it. And that is probably the main reason why DCS:W is not flooded with 20 new aircraft of 3rd party devs every second month.

Posted
Will Eagle Dynamics open doors for other mil. sim. airframe builders when DCS 2.0 sees the light? (More or less like FSX or Prepar3D)

 

I think Milviz Flight Sims could be a nice candidate with there: T-38A Jet Trainer.

 

Any other speculative suggestions?

 

 

 

 

 

 

.

 

Its likely less "ED Opening Doors' and more "3rd Parties approaching ED and learning the Platform."

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Posted
There are some third parties that already have interesting airplanes in there portfolio that would fit the DCS shoe.

 

The problem is that those aircraft, made for another sim, already in a portfolio are nearly useless in DCS. Maybe the 3d model can be used but there is probably next to nothing else that is transferable.

 

Then there is the learning curve/development time needed just to figure out how DCS works.

 

It isn't a simple as you might think.

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Posted (edited)

you know guys the most sad things are the old 3d models such as f-16, f-14, mig-23, buildings etc. come from 1999 (flanker 2.0)

 

some aircraft (mig-29) and vehicle models got some small facelifts in 2003 (lomac) but those are exactly the same models what we see now in dcsw - and probably we will see it in dcsw 2.0 too :cry:

however the p3d/fsx/sfs/x-plane model makers would be able to bring theirs nice 3d models into dcsw in a moment (for ai and static objects) to raise the visual experience

Edited by NRG-Vampire

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