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Posted (edited)

This isn't really applicable to single player, but I could see it being of use in multiplayer.

 

Is there a way to set up the radar to use bullseye bearing and range information instead of BRAA? I'm just curious, and I realize that it's FC3 and not DCS, and maybe it's a little nit-picky but since many of us love realism, maybe it would be a good thing to add in the future? I don't think it would be too difficult to add, but then again what do I know? I'm not a dev or anything.

 

A bit of an explanation (and I'm sure most of you already know this):

 

In real-world ops, bullseye is used to call the bearing and range of targets outside of 10 miles from yourself, usually. Sometimes it's 15 miles but that depends on tactics. The entire point is so the enemy won't be able to easily reverse the BRAA call if they're listening in on the fight and determine your position. Bullseye isn't a target or waypoint necessarily, it's just a designated point in space whose LAT/LONG is shared among all friendly players so all friendly players on the same frequency will be able to point out targets using the same reference point. BRAA is a lot like screaming "HERE I AM!" The real world display will have bullseye bearing and range information instead of BRAA information displayed.

 

You can use it as a general reference point to get a ballpark idea of the situation, obviously, but that's not what a bullseye is for. Sim-wise, it won't really change anything, but there are those who want uber-realism, and since a sim as dated as Falcon 4/BMS uses it, why not DCS? I just figured that since there are bullseyes in the game that it may be a cool thing to be able to use them for what they're actually created for and not just a general idea of where an aircraft is.

Edited by Trailer
Posted

+1

 

the MSIP update has B/E indications in the radar display

 

would like to have!

: )

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Posted

To be even more realistic there are usually more than one bullseye in a given theater and they are distingused by names. (ie-mike, george, etc). They use the same naming convention for all bulleyes.

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Posted

A picture call is always given in bullseye anyway; bogey dope is usually given within 10-12 nm and is always in BRAA because you're giving the information to a specific jet. The entire reason the picture call is given in bullseye is so all players on the frequency can understand where the target is based on the bearing and range displayed on everyone's radar. When GCI/AWACS makes a picture call, every single player in the fight will have the exact same bearing and range when they cross-check the call...this is how they do declare calls. Declare calls are ***ALWAYS*** in bullseye so as to prevent fratricide.

 

This is why I think it would be a good idea to be able to switch between bullseye and BRAA. You don't need a data link to be able to use bullseye, and pilots aren't figuring out in their heads exact picture calls by simply guesstimating; the info is right there on their scope as long as the lat/long of the bullseye is correct. This is how flights sort their targets, they don't just say, "Ok Bill, you take the one on the left, and Dave you take the one on the right". Bullseye is crucial in this phase of the intercept.

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