StrongHarm Posted December 5, 2014 Posted December 5, 2014 I think my questions got buried in the thread. Anyone know answers? Questions: 1. Someone had mentioned that using zoom allows them to interact with gauges and HUD. Is anyone here using DK2 for every flight? You never revert to monitor? 2. Does anyone know of a post that outlines advanced methods of optimizing DCS with DK2 (beyond the basics of settings to increase FPS, etc.) It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Prophet Posted December 6, 2014 Posted December 6, 2014 (edited) Resolution has been the problem with all the VR setups forever. If Rift doesn't address this, I am not sure what its bringing that all the others don't. Or why its taking so long to develop. The specs show 960x1080 per eye, or I would assume 1920x1080 effective. I am surprised thats not good enough. Edited December 6, 2014 by =Prophet=
Haukka81 Posted December 6, 2014 Posted December 6, 2014 (edited) Resolution has been the problem with all the VR setups forever. If Rift doesn't address this, I am not sure what its bringing that all the others don't. Or why its taking so long to develop. The specs show 960x1080 per eye, or I would assume 1920x1080 effective. I am surprised thats not good enough. effective res is just 960x1080 and thas way too low. You must remember that because Fov is very wide (about 90-100deg) pixels get very large space to fill, so they get big and then you have really legoland in your eyes. (after my dv2 tests i just think that we need to get least 2560x1440 res it to be usable to serious flight sims without scaling ) This is quite close what you see if you try drift http://vr.mkeblx.net/oculus-sim/ , and you can be sure that you cant spot tank or plane if they are not right front of you (about 2 mile or more just forget it. ) Edited December 6, 2014 by Haukka81 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
StrongHarm Posted December 8, 2014 Posted December 8, 2014 I think DK2 is meant to give minimum acceptable functionality to allow developers to integrate the SDK into their software. I have two predictions of what we'll see in the production Rift: 1. We'll see a display that's better than 4k, or at least a modified version that optimizes for VR 2. We'll see software and or/hardware from NVidia that will enhance Rift, produced in cooperation with Oculus. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
chaos Posted December 8, 2014 Posted December 8, 2014 I'd agree with your first sentence, StrongHarm. However, I don't think 4K displays in smartphone size are cheap enough for a while. Also, you'd need a beefy system just to drive all those pixels at a minimum of 75fps. I'll most certainly buy a CV1 (or even a DK2 if I can't resist the urge any longer) but even that will not get us to a comfortable level performance wise... "It's not the years, honey. It's the mileage..."
StrongHarm Posted December 8, 2014 Posted December 8, 2014 We'll circle back to this post after CV1 launch. You might be right. It's a good thing that this is Early Access and we've all volunteered to help test and enhance this work in progress... despite the frustrations inherent in the task with even the simplest of software... otherwise people might not understand that this incredibly complex unfinished module is unfinished. /light-hearted sarcasm
Darkwolf Posted December 8, 2014 Posted December 8, 2014 Not worth comparing. It mostly come down to what you want. TrackIR if you want a Homecockpit with a lot of stuff around you Occulus if you want only HOTAS + mouse. Getting a occulus in a full size cockpit is counter productive. [sIGPIC][/sIGPIC] PC simulator news site. Also....Join the largest DCS community on Facebook :pilotfly:
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