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Posted

Hi all!

 

As I'm brand new to this here wonderful warhorse I've had some...problems, shall we say ;)

Main part being killing myself on landing (mostly). I've watched a few videos in this forum:

159th_Viper had a video landing like a pro, Double_D another nice video, Ali Fish wrote this wonderful basic script:

 

10 practice

20 Practice

30 add wind

40 goto 10

 

I did some button pressing on a TexasInstruments computer when I was a kid back in 80s and I can say I will definitely apply this script to myself!

 

But anyways, I feel there's a lack of quick catchy guides for dummies like myself (noobs and the like) so here's my contribution:

I hope I don't get too much flak for this, but I just feel sometimes you gotta dumb things down a bit. Y'know, so regular folks can get some stick time too. Having said that, if any mods feel this is WAY wrong, not in line with the standards of this forum and such, I will not make scene if you feel this needs removing...'cause the "damage" is already made at youtube :music_whistling:

Posted

In general you want to achieve 12 degrees of angle of attack on touchdowns below 120 mph, for a 3 point landing. Your pilot friend indirectly referred to this.

Tricks play when you use flaps. The best indicator is the engine exhaust pipes but that needs a severe shift of the view to either left or right (depends on preference). I've assigned view shifts and center to HOTAS.

 

 

Also, my mantra is SLFR for trimming. Slower.. Left trim... Faster... Right trim...

 

Also, use a manifold pressure under 40 when apporoaching.

  • Like 1

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted
The best indicator is the engine exhaust pipes but that needs a severe shift of the view to either left or right (depends on preference). I've assigned view shifts and center to HOTAS.

 

Hang on, you mean you use the exhaust pipes for aligning to the 12 degree angle?!

Otherwise, solid info :)

Posted

SFC Tako,

 

Thanks for that video. I suppose I'm one of those dummies that this works for. I tried every recommendation for proper landing parameters posted on these forums, along with reading the P-51D Pilots manual and I was still having a difficult time with the "bounce" (riding the bucking bronco). Using the approach and technique you have provided has helped enormously. Of course I still need a lot of practice, practice, practice, until it becomes second nature.

Intel i5-4690K Devil's Canyon, GForce TitanX, ASUS Z-97A MB, 16GB GDDR3 GSkill mem, Samsung SSD X3,Track IR, TM Warthog, MFG Crosswind pedals, Acer XB280HK monitor,GAMETRIX KW-908 JETSEAT

Posted
Hang on, you mean you use the exhaust pipes for aligning to the 12 degree angle?!

Otherwise, solid info :)

 

Yes I check which one from fore to aft is in line with runway sides, the amount of nose popping up if you will...

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Just saying... Its not a discussion. Other people come up with creative ideas, this one works very well for me. My 0.02

AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS

 

Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.

Posted

Here is a quick tip and honestly throw all the mumbo-jumbo about numbers and what not out. Landing is a not a complicated subject and, quite frankly, you could just let the aircraft descend right onto the runway and you have landed. Now such uncontrolled descent isn't pretty and things can break but it is a start Ina simulator and you don't have to pay the bill.

 

What I like to do when learning to land a new aircraft in DCS is not to land but to discover what the proper attitude for a successful landing is. Should I hold power on the aircraft and how much? Three-point landing or main wheels first? What speed? How do different weights affect landing?

 

It is very important to never be in a hurry to land when first learning. I will teach myself proper attitude, so speed, and sight picture by performing touch and goes until I am able to consistently place my wheels on the runway.

 

The landing and full stop is a natural extension of the above procedures and those long DCS runways are quite helpful. When ready to commit to landing, key is to keep the aircraft flying in the right attitude until it is tired of flying.

 

Crosswind adds an additional component of challenge to further hone your landing skills. Have fun doing and learn from your mistakes.

Posted

@Chappie

Interesting, especially that about the landing just being an extension of the proper procedures. Me, I was definitely in a hurry to get my hands dirty and just scratch the landings from my list.

You on the other hand want the whole truth about it. We have totally different approaches, but this was good reading. Thought-provoking :)

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