Markindel Posted January 16, 2015 Posted January 16, 2015 Hello everyone. I'm working on a model of the Fletcher class destroyers to be included in DCS World. I need help to understand which values put to limit the rotation of the turrets. Thank you all. GT.WS[ws].angles = { {math.rad(160), math.rad(-150), math.rad(-5), math.rad(70)}, }; GT.WS[ws].angles[1][1] = math.rad(150); GT.WS[ws].angles[1][2] = math.rad(-150);
SVKSniper Posted January 16, 2015 Posted January 16, 2015 Mario and all i upload here one document how to animate gun in lua. Sorry for my english in doc.....;)How to make gun animation in lua.rar Support my work
Markindel Posted January 16, 2015 Author Posted January 16, 2015 Mario and all i upload here one document how to animate gun in lua. Sorry for my english in doc.....;) Thanks SVKSniper. :)
joey45 Posted January 16, 2015 Posted January 16, 2015 Cool. The only way to make sense out of change is to plunge into it, move with it, and join the dance. "Me, the 13th Duke of Wybourne, here on the ED forums at 3 'o' clock in the morning, with my reputation. Are they mad.." https://ko-fi.com/joey45
NRG-Vampire Posted January 16, 2015 Posted January 16, 2015 Hello everyone. I'm working on a model of the Fletcher class destroyers to be included in DCS World. :thumbsup: :bounce:
remus77 Posted June 27, 2023 Posted June 27, 2023 (edited) Posted in wrong forum. Apologies. Edited June 27, 2023 by remus77
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