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More detailed instructions from tower to designated parking


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Posted

The tower instruction "Taxi to parking area" is a little vague.

I get the rule of thumb that on return to airbase, from which mission started, taxi to parking space or shelter from you started them mission. Still tower a little more direct and detailed, especially if landing at airbase, different from mission start. Airfields themselves are vague on how to get to that space. Airbases have signs, just like streets, that direct aircraft to general apron , or shelter area.

I enjoy sticking to procedures as much as I can. Are taxieways, one streets? If so which way?

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  • ED Team
Posted

Yes, I know there is plans for a ATC revamp in the future, but I would love more detailed instructions on navigating an airbase (both in ATC messages and training missions even), I am not a real pilot so I dont know how to get around well :)

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Posted (edited)

Should also be nice if, when there will be developed more maps, the ATC is in the languance accent of the appropriate country :)

(Same as ED also have done in the training for the FW190)

Edited by wavn

Best regards, Willem

Posted

yeah would be cool if there was fsx style atc at least. also would like to see marshaller

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Posted

I am not certain. But there is an SOP traffic flow on the base, depending on which runway is active, based of prevaling winds on that day. Such that when you land , you taxi to port(left), or right(starboard) connecting taxiways, to clear the runway. On main taxiways the traffic flows clockwide or counterclockwise, depending on tower decision. So that no aircraft would be taxiing towards each other. Like driving on a one way street, with way direction set by tower. So its possible that, depending on parking space #, or shelter #, the aircraft has to take the scenic route around the airbase or airport, including, crossing an active runway near threshholds. Logically it works. I fly between LA and Chicago, and appears that way, form the passenger window. In O'Hare, aircraft on starboard side of runway are going one way, and on port they are going the other way. I am sure there FAA procedures, and how lights are used, etc.. But I do not know what is the current SOP for ground traffic. I would imagine it be such that aircraft don't nose bump, have plenty of space, and traffic pattern facilitates expeditious departure. Of in DCS there is hardly any, unless you build a huge mission.

But I have slightly harder time finding my way to the AC shelter, becouse taxiways of the main taxiway, don't have signs , 1-10 this way, 22-35 that away, etc.. The kneeboard does shelter and parking have numbers, so you have manually figure out which way to go. Use same shelter or pkg space and memory builds, but where is the fun in that.

Really I would love for DCS to have its own ambient traffic, and clutter on the airfield, depending on some parameters, without having to manually set equipment and static aircraft. RL military airfields have limitations for size of AC that can park on a partuclar ramp. Obviously an AI 'Follow me Truck" and AI human aircraft directors would add to the ambiance of the scene.

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