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Posted

Hi all, I got into DCS a few days ago and I am loving it so far!

I spent hours after work browsing forums and skimming through guides, yet I still fail to set up my cockpit views the way I want.

 

I use 3 screen in Nvidia surround and mapped the grey dial on the hotas throttle to zoom, which works great. First my trackIR Z-axis was mapped to zoom, which resulted in my nose glued right against the front console and I could not use any zoom keys anymore.

 

After some forum searches, I found that trackIR overrides any zoom, so I remapped the trackir z-axix to absolute longitude shift camera view (who came up with this name :huh: ). I also remapped zoom to the grey dial on the warhtog throttle, so now it works, finally.

 

 

 

however, I simply cannot access most of my consoles. When I move my head and lean forward to access knobs and switches, the trackIR camera starts moving and jittering and its nearly impossible to get a good stabilized view angle?

 

I then read various guides on snap views. Here is my problem, as soon as track IR is on, I cannot get any snap views to work. The headtracker seems to override those.

 

Right now, I see two options:

1. instead of using a 3-screen surround view, I simply use my center monitor only for 3d cockpit view, and mirror all panels to my 2 other screens, by setting up a proper .lua. that would work, but its less immersive I think

 

2. I get snap views to work with track IR, but I dont know where my problem is. Do I need to additionally bind a disable trackir key together with my snap view? so that the tracker is turned off everytime I use a snap view? would that work?

 

 

I thank you so much for helping me!

Posted

Trackir works for most immediately, but some folks have interesting problems. I've got my own opinions here and feel free to disregard them.

 

~Snap views are pointless with a well setup Trackir, you may as well remove it. It's like leaving the mouseview on with hat switch as view, they pointlessly fight. Trackir allows you to fill your monitor with MFD should you need.

 

Your issue is setting up TrackIR so it works correctly, then you get your snapview equivalent with the same ease and more realism. Now it seems you didn't get on with zoom as Z. This is taste and tuning. It sounds like the axis was too sensitive originally. I can get mine so a typical lean forward fills the screen with MFD.

 

ALso, check the positioning of the reflective lights on the Trackir program screen, check the distances and background light are all within the manufacturers suggestions, especially the background light, reflective material and light tolerance. Cgheck you can move throughout all dimensions without jitter on look down. I find putting the reflectors near the top of the Trackir camera work better than the middle.

 

Don't enter game until you can move perfectly in the trackir software without jitter.

 

Once it works (and like with all things DCS you can spend days tweaking) then please address what problems you have remaining. You shouldn't try to work around your problem with a solution that masks the first problem, it leads down a path of endless workarounds.

 

Also, consider joining a multiplayer organisation (like taw.net) and making friends and have someone walk through any issues you have in real time!

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Posted

thank you for your helpful replies!

I will follow your suggestion and try to set up track IR in a better way, without using snap views. I have the latest trackir software (version5.x), my hardware is old though. I use the TrackIR 4, with the hat clip, not the pro clip.

 

Is that good enough, or would you recommend upgrading either TrackIR fro 4 to 5, and the hat reflector to the active LED verions of the track clip pro, or both?

Posted

It's good enough. Most people use the hat clip, as its less hassle and is much more sturdy. I also dont think there is much difference between TIR4 &5.

 

It's important to set up the hardware correctly before even starting DCS. By that I mean:

 

1. Placing the TIR camera at the right position and angle to cover your range of motion with the hat/clip.

 

2. Making sure there are no bright light sources at your back, this includes windows (during the day use blinds or shutters) or any other light source, such as a room lamp. Generally an overhead light should not make much difference unless something is reflecting off a surface into the camera, so you dont have to sim in total darkness.

 

If you follow this you should not be getting any jitter in the TIR software setup suite. Likewise in DCS.

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Posted

If I'm understanding your issue, you might try using the trackir pause key. I believe it's the F9 key by default. Look at the section of

cockpit and pause trackir. It freezes that view allowing you to zoom in and easily manipulate switches and dials etc without jittering. It's so helpful, I use it all the time. Hope this helps.

Bern

Posted

Just hold on to your horses a bit and wait for Oculus Rift Retail to be available and you can do away with all of that. There is rumor that the retail version will have hand tracking with the sim version!

 

As far as you having issues with irTrack, when you install the IrTrack it has you override the controls with its files. You have to edit those files and remap them as needed.

 

The easiest way would be to get a 4th monitor, I use a 32" flat screen tv and run HELIOS to export my A-10c gauge cluster and dual MFCD to it.

 

http://www.gadrocsworkshop.com/downloads

Posted

I have recently starting using the Shoulder mod, I think thats what its called, although I am still trying to get used to it, you don't really need snap views if you use that mod, you can see everything quite easily, makes it more immersive than snap views imo. The hud takes some getting used to though, so be warned about that if you do think of using it.

Posted
I have recently starting using the Shoulder mod, I think thats what its called, although I am still trying to get used to it, you don't really need snap views if you use that mod, you can see everything quite easily, makes it more immersive than snap views imo. The hud takes some getting used to though, so be warned about that if you do think of using it.

 

http://forums.eagle.ru/showthread.php?t=96116

Posted

just wanted to say thanks again for your help! I followed the advice of the first replies to my original post in this thread and indeed you were right of course. snap views are totally not needed, all I had to do is set and configure track IR properly (especially setting 'smoothing' to very high helped me a lot!).

Posted

Zoom Mapping

 

Entro,

 

One thing I noticed when I first got my TM was using the grey dial (friction wheel) for zoom resulted in lots of shaky images. One thing to alleviate this is to use a modifier button and then the zoom wheel. I first used the paddle switch (the little lever in the front of the joystick or pinkie lever) and then the zoom wheel. Now I've gotten away from the zoom wheel and have mapped my zoom in as the paddle switch + mic switch forward and zoom out as paddle switch + mic switch aft (this way my hand never leaves the throttle to zoom in or out.) Same goes for my TIR center command, I use the push function of the slew control, and the TIR freeze, mic switch push function.

 

Just food for thought.

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