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Posted

Since FC3, many details have been improved a lot, for example, we can see turbo fans' rotation, etc. We appreciate the developers for making so many efforts, but there are still more to do.

 

Here I can find some which might need to be improved. I've seen many videos of F-15 taking off, I found that F-15 in those videos retracting landing gear is much more faster than it does in the sim. In those videos, it takes no more than 1s, but in the sim, it takes as long as 2s.

 

Another detail I found, while moving on the ground, whatever taking off, landed, or taxiing, you can see the wheels' rotation, right? But at the same time, you won't see it on the inner sides of the rear wheels.

 

 

So, will these get fixed? Even though they're nothing for the fun of fighting.

Posted

the landing gear up cycle takes about 5-7 secs and can be up to 9 sec so if its 2 sec in game its a bit too fast, also what you see on the inboard side of the main wheels is the brake stack and that is stationary so it shouldn't move.

  • Like 1
Posted

Personally i wish for the F-15 engine whistle sound !

This is iconic of the Eagle, the sound its not just a detail since it make more noise than the full afterburner, and since the Mustang have its whistle sound during turn, why not having the F-15 engine whistle too ?

 

And what about engine compressor stall/flame out ?

Because its not just a detail, it happen in real life and it should be part of DCS !

CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs.

Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift.

Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A

Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.

Posted
Personally i wish for the F-15 engine whistle sound !

This is iconic of the Eagle, the sound its not just a detail since it make more noise than the full afterburner, and since the Mustang have its whistle sound during turn, why not having the F-15 engine whistle too ?

 

And what about engine compressor stall/flame out ?

Because its not just a detail, it happen in real life and it should be part of DCS !

 

It would, indeed, be nice to have both of these - especially the whistles/chirps from the F-100 - however something tells me that your wish will have to stay just that - a wish. The only way I think they'd include it would be if they did a more "in-depth" version of the F-15. But sadly, that's not in their current plans.

Posted

Do the pilot hear those whislte sounds as well? Or the wingmen?

Since I know those aircraft only from a peasant point of view (feet in the mud, that is), I wonder what kind of audio feedback the guys up there get.

Yes there is a ton of cockpit videos available but I'm pretty sure the pilots don't listen to crappy music full blast :D

Posted
Do the pilot hear those whislte sounds as well? Or the wingmen?

Since I know those aircraft only from a peasant point of view (feet in the mud, that is), I wonder what kind of audio feedback the guys up there get.

Yes there is a ton of cockpit videos available but I'm pretty sure the pilots don't listen to crappy music full blast :D

 

You don't need a youtube video to get a good appreciation of what the pilot hears.

 

There are the intra-aural earplugs, similar to the ones racecar pilots use, made of a foam-like material which molds to the inner ear. It also contains the speakers for radio comms.

 

Then there is the helmet, and then there is the canopy and the pressurized cockpit. All of this means you hear very little of what happens outside.

 

And there is the airflow rushing over the canopy which makes up for most of the noise you would hear, since everything else loud enough (engines) is behind the pilot.

Posted (edited)

Don't forget that the sound can also travel through the structure of the aircraft, sound is vibration, i'm pretty sure pilot hear both the jet engine sound and this whistle sound since it is really loud and it is caused by a vibration !

 

Also we have external camera, we can often have another aircraft taking off while we still startup/refueling/rearming with canopy open, others aircraft such as the P51 can also flight with canopy open etc etc, there is tons of reasons why we should have this sound, after all the whistle sound from the P51 aerodynamic was reproduced !

And it won't be a really hard thing to reproduce !

 

NEVER think that something is unimportant, that's probably the reason why we don't have wake turbulences caused by others aircraft, engine compressor stall/flame out, wings vapour/Mach cone effect, proper ground etc

 

At this rate, when the F-18 will come out a lot of things about it will be throw away because consider as unimportant, like his really characteristic and nice sound :

 

How many small details can be removed before it create important differences between the sim and the reality ?

TOO MUCH things are missing in DCS, some of them could be done quickly but are not consider as important by ED, But i'm sure that during a hard manoeuvre the huge vapor on wings can have a huge impact on the dogfight, from loosing visual of an aircraft that merge in our six cause of the vapour in our wings while without vapour it can still be visible, to the fact that when you loose visual contact, the fact that the vapor will act as a flickering white thing in almost the entire aircraft and can be pretty reflective, it can i'm sure help you to recover visual contact or to spot the aircraft !

 

Since we now have the back smoke coming out of the engine, it can seam like a small detail, but it have a significant impact on detection !

How many times we now be able to visually detect aircraft thanks to the engine smoke ?

The fact that the pilot can be hungry, tired and all others things like this yes this is skippable (mainly since we, ourselves already have those effect in real life), but others things such as G effect, hypoxia, cabin pressure/temperature out of acceptable are and more are not details !

 

Time the landing gear need to retract/deploy can make a huge difference, real life F-15 pilot can't take off full afterburner while having a light climb rate, during the landing gear retracting they cut out the afterburner (or retract the gear really soon) in DCS the gear don't even seam to get damage, but everyone agree that a damaged landing gear is not a detail !

 

Edit :

Here is a perfect video example of what i mean about vapour :

In this video the vapour is more visible than the aircraft itself and i'm sure at high altitude a flickering white/dark thing will attract quickly attention !

Edited by Demongornot

CPU : I7 6700k, MB : MSI Z170A GAMING M3, GC : EVGA GTX 1080ti SC2 GAMING iCX, RAM : DDR4 HyperX Fury 4 x 8 Go 2666 MHz CAS 15, STORAGE : Windows 10 on SSD, games on HDDs.

Hardware used for DCS : Pro, Saitek pro flight rudder, Thrustmaster HOTAS Warthog, Oculus Rift.

Own : A-10C, Black Shark (BS1 to BS2), P-51D, FC3, UH-1H, Combined Arms, Mi-8MTV2, AV-8B, M-2000C, F/A-18C, Hawk T.1A

Want : F-14 Tomcat, Yak-52, AJS-37, Spitfire LF Mk. IX, F-5E, MiG-21Bis, F-86F, MAC, F-16C, F-15E.

Posted

I guess I'm lucky not be too knowledgeable on engine sounds, that make me less picky. I agree that when you have heard something it can't be unheard (just like when you tasted a real good sushi).

To me the worst thing is when all engines sound the same, so I'm totally with you guys:thumbup:

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