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Posted

I wanted to share this script that I made the other day in case anyone was interested in using it. I find that often times in multiplayer servers all of the players will flock to one team leaving the other side with only a few players. This script encourages team balance by forcing the players on the larger team to wait before rejoining after they die. The amount of time that they must wait is easily configurable by changing the first two values in the script. If someone doesn't want to wait they can always switch to the smaller team and join immediately. This script requires MIST.

joinWait.lua

Posted

If the imbalance is small (example 1 player) is the waiting disabled?

Awaiting: DCS F-15C

Win 10 i5-9600KF 4.6 GHz 64 GB RAM RTX2080Ti 11GB -- Win 7 64 i5-6600K 3.6 GHz 32 GB RAM GTX970 4GB -- A-10C, F-5E, Su-27, F-15C, F-14B, F-16C missions in User Files

 

Posted

Yes, that is one of the two values that can be easily changed. It is currently set such that the script only kicks in if the imbalance is 3 or greater.

The other value is the wait time per number of imbalanced players.

Posted

Very good idea. :thumbup:

I would say, as an added bonus, it also helps balance by keeping the larger team's pilots out of the sky for longer, further evening the odds.

  • 3 years later...
Posted

I know this thread is old, but is there a way to adapt this script so that it completely blocks player from joining because of team imbalance?

 

 

FC3 | A-10C | AV-8B N/A | F/A-18C | F-14A/B | F-16CM | P-51D | UH-1H | Mi-8MTV

Persian Gulf | Normandy | WWII Assets | Combined Arms

 

 

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