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  • 3 months later...
Posted

Ciao Trailer,

 

I started flying your campaign in 1.5 and I think there are some bugs.

 

In the second mission, capture sochi, I never get the option of pushing the US hornets, only the canadian ones. I've tried this several times, and was never able to get the "\" + "F10" + "push US hornets" to appear.

 

Also, I know you released A Bitter Pill pt2, is that only for the Su-27 and A10?

 

Grazie

Posted

Ciao evoluzione!

 

I haven't tried the campaign in 1.5, so it's very possible that the trigger might not work in the second mission. I'll have a look at it.

 

Do you know how to customize triggers and such? If so, feel free to fix any bugs you come across with the new conversion. I've noticed that the things to check are armament loadouts, triggers, and map options and such. They're usually small bugs.

 

Also, all the triggers in the missions are very straightforward; I wanted to keep everything as simple as possible, so everything is your basic trigger zone/trigger and triggered action trigger...no luas or scripts or anything like that. I suck at that stuff, plus I'm kind of "fastidioso" in this regard. I'm not going to buy a product and have to work myself to improve it when it should already be implemented in a better way in the sim. That's just me. I'm not going to study programming for a month just to learn how to do something to the sim that should already be implemented by the devs in a simpler, more immediate way.

 

I'll fly the campaign again and test it for bugs, though. I haven't flown it in a while.

 

Also, yes, the new campaign is very short and is only the Su-27 and A-10A. It's five missions and it's more of an intermezzo for the grande finale, which will be F-15s possibly mixed with A-10As.

Posted

Ci proverò

 

But I haven't really played with the mission editor. What custom trigger should I be looking for? I guess clicking on the US Hornets and then seeing what should appear at the rendezvous steerpoint...vedremo.

 

I'll try to get back to you with any issues if I can't figure it out.

 

thanks

Posted
The biggest obstacle I see for converting your campaign to multiplayer is all the AI flights you have doing runway starts at the beginning of your mission.

 

In addition to copy-pasting your single player plane so that you don't have to recreate waypoints manually (be sure you change the BORT # on the second plane after you do this or comms will break) you'll probably also need to turn all those guys into airborne starts, as DCS multiplayer does not allow runway starts.

 

I discovered this little tidbit when I had spent about 7 hours scripting the events of a mission around the time when my runway start AI flight took off. I was horrified to discover that he would start in parking hot, and ended up pretty much rewriting the whole mission as a result.

 

I've also found when multiple AI flights are trying to taking off from the same airport, they will sometimes get bound up blocking each other and never leave the taxiway unless you plan their parking spaces very carefully. This has been a major issue for me at Vaziani, it may be better elsewhere.

 

Have you posted your mission in ED user files?

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Posted (edited)
Ci proverò

 

But I haven't really played with the mission editor. What custom trigger should I be looking for? I guess clicking on the US Hornets and then seeing what should appear at the rendezvous steerpoint...vedremo.

 

I'll try to get back to you with any issues if I can't figure it out.

 

thanks

 

Find the tab on the left side that's triggers and click on it, it will bring up all the triggered list. It's probably something very simple like a trigger number got deleted or something. I'll look at it right now.

 

Triggers are a pain to learn but once you learn how to do them you can really make missions interesting. They're not that hard, just very obtuse.

 

EDIT: Ok, the triggers all seemed fine except that there were a few ON DESTROY triggers that should've been NO ACTION. That may have been causing it, but the USN Hornet triggers seemed fine. I uploaded the changes to it so you can re-download it from the beginning of this thread and try it.

Edited by Trailer
Posted

thanks, I did look into the triggers, but you beat me to it, I already played the 3rd mission too and so far no issues.

 

The only thing I noticed was that all the missions are loading with no weapons, so I just have to enter the mission planner and make sure my flight gets the right weapons, fyi

 

I'll let you know if I run into anything else

Posted (edited)

Ah yeah, that's a bug. Belgeode said the same thing, which is why I said check the loadouts because I think they got screwed up with the patch.

 

EDIT: Yeah, I just checked. Basically the patch doesn't save customized loadouts. I'll have to go back through all the loadouts that I customized and re-do them. If you'd like to do it yourself just open the mission in the mission editor and save your changes. You don't really have to follow the campaign if you don't want, you can just open each mission individually. The campaigns have different structures because there's a possibility for forks in the missions. You can set it up to load a different mission if you fail the previous mission, which makes it semi-dynamic. None of this is in the campaign, so feel free to just load them in the mission editor and save your changes individually. Hopefully this evening I'll have time to go back through everything and fix all the bugs.

Edited by Trailer
Posted

Flew the first mission of this campaign today in 1.5. Looking forward to the rest. As you say you are constantly tweaking, might I suggest that the Tornadoes in mission 1 are armed in some fashion. Given the context and the zone they are operating in, I'd hate to go up on a patrol guns only;) Other than that, cool mission, except the fact that the terrain to the north where the intercept occurs is undeveloped and does not look to good for obvious reasons. Cool and immersive communications- hope you follow up with your plan of voice overs.

 

And finally- how the hell did you get the wingman to fly in super-close formation? I surely have never seen that in any other mission, and its a feature that I always missed. Looked awesome:) Keep up the good work!

Posted

I'd like to give this a try. Can some one please give me a couple of lines on how to install the campaign. Do I create a separate folder in my Saved Games\Missions?

 

Thanks for your help!

Win 10 64-bit, Intel Core i7-7700k@4.2GHz, MSI 1080Ti , 16 GB, 500GB SSD, LG 34UM95, Acer T232HL, TrackIR 5 Pro, Thrustmaster Warthog HOTAS, Saitek Combat Rudder Pedals.

Posted
Flew the first mission of this campaign today in 1.5. Looking forward to the rest. As you say you are constantly tweaking, might I suggest that the Tornadoes in mission 1 are armed in some fashion. Given the context and the zone they are operating in, I'd hate to go up on a patrol guns only;) Other than that, cool mission, except the fact that the terrain to the north where the intercept occurs is undeveloped and does not look to good for obvious reasons. Cool and immersive communications- hope you follow up with your plan of voice overs.

 

And finally- how the hell did you get the wingman to fly in super-close formation? I surely have never seen that in any other mission, and its a feature that I always missed. Looked awesome:) Keep up the good work!

 

Aaaaah crap you're right! I didn't check the non-players' loadouts!!! Thank you so much for bringing this up. It's not a game changer or anything, as it doesn't affect you as the player, but it definitely takes away from the immersion. I'll get on it ASAP and re-upload the campaign.

 

As for the wingmen formation, you have to go into the waypoint options and set formation for every waypoint. You can actually have them change formations at different waypoints, but I love finger four before I call for a line-abreast, four-ship of Eagles launching slammers. :D

Posted

Interesting.... So the formation set at the waypoint actually can differ from the ones used in the standatd comms with the wingman? Cool. The default line astern/close has my wingman 300+ meters off, while this guy was sitting on my wing, Very cool:)

 

Will keep coming back with withback as I progress:)

Posted

Yep, that's the idea. I'd prefer to be able to change formation on the fly like in Jane's/Falcon 4/BMS/F/A-18/etc. but whatever.

 

Fixed that thingy with the Tornadoes.

  • 3 weeks later...
  • 2 weeks later...
Posted

I've been trying to run the mission but there's a bug in 1.5 with taxiing AI aircraft: they rear-end each other. As soon as they fix this bug, I'll fly the mission and see if I can get it to replicate your problem.

Posted
I've been trying to run the mission but there's a bug in 1.5 with taxiing AI aircraft: they rear-end each other. As soon as they fix this bug, I'll fly the mission and see if I can get it to replicate your problem.
Supposed to be fixed in the latest patch.
Posted

When was this patch? I know they made some changes in the latest patch (or what I think is the latest patch), and apparently those changes screwed up the taxiing. I haven't seen an update on Steam or anything, although I could be mistaken. I'll check it again tonight.

Posted (edited)

Ok, I just tried it and you're right, the USN Hornets don't show up in the F10 menu for some reason. I checked and double checked to make sure everything was correct, and everything seems to be in order. However, I tweaked a few small things, so try it again and let me know. If it still doesn't work, take a look at the triggers because maybe you'll see something I missed.

 

It worked fine up until this point...maybe it's a 1.5 issue?

Edited by Trailer
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