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Posted

Hey fellas,

 

I am rather new to the mission editor and am doing fairly well at it aside from one thing. I am building a SU25T mission and the blue side ground units will not engage any aircraft(Client or AI) in range of their weapons. I have set their advanced options to ROE:Weapons free and Alarm state to red but still nothing. Is there anything else i need to do? The only triggers I am using are for some explosions at the Frogs home base before takeoff. Any help would be appreciated. Thanks in advance.

 

Bryan

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted

can you post your miz ? hard to diagnose without seeing it. Are you sure you are using the right coalitions?

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

I tried to upload it but keep getting a message saying this.

 

Your submission could not be processed because a security token was missing.

 

If this occurred unexpectedly, please
inform the administrator
and describe the action you performed before you received this error.

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted

Is it a night mission? What types of blue units do you have there?

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
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Posted

Hey Bryan,

I have just encountered the same issue; blue ground units are marching right into incoming fire without defending themselves. I checked the track record and no blue unit fired a single shot. I assume this is the same problem as your blue units refusing to engage aerial targets.

 

In my case, the mission is at 8:00 PM in the summer and there's still plenty of daylight left. I haven't had time to dig in and figure out what exactly is going on, but I'll post my findings when I have a little more time to experiment.

Posted (edited)

My mission start time is 20:30. Blue ground units are M1A2, Bradley, Vulcan, and Avengers.....

Edited by Ohgr

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted

Okey dokey, just ran it again and not only are ground units refusing to fire (not a single shot fired from blue ground troops after 15 or 20 minutes) but my AI air-to-ground flights seem to be extra stubborn as well. Both flights engage their first group of targets and then RTB for no particular reason. There isn't even anything shooting at them to freak them out.

 

In my case, both the ground units and A-G AI flights are basically just there so that the player's F-15 sees lots of pretty tracers and missile trails as they whiz by to their actual objective, but this is going to be a major problem in the final mission of my campaign if I can't get it figured out.

 

I've attached the .MIZ file.

Both the A-10s and Su-25s RTB after engaging their first targets, and all of my ground units march blindly into incoming fire and die while the armor just happily chugs along until something finally manages to hit it from across the map.

 

Any insight from our guys more experienced with ground units and A-G tasking (lookin' at you, Doom & Baltic ;)) would be appreciated.

 

I realize placement of enemy ground units is pretty sloppy in places still, they've pretty much just been there for visual effect on the F10 map up until this point. I plan on digging in and fixing this in the final mission where players will be getting up close and personal, but this is a major roadblock if it's a bug in the current version of DCS.

whatthefork.miz

Posted

I'll try to have a look tonight at the miz file

ASUS Tuf Gaming Pro x570 / AMD Ryzen 7 5800X @ 3.8 / XFX Radeon 6900 XT / 64 GB DDR4 3200 

"This was not in the Manual I did not read", cried the Noob" - BMBM, WWIIOL

Posted

Fee,

 

First off thanks for helping out. I did a test last night which involved the following.

 

1 A10C and 1 Shilka placed in map. I was engaged by shilka no triggers, waypoint options etc etc. A10C Blue and Shilka red.

 

1 SU-25T and 1 M163 Vulcan never engaged me with same settings above. Even put shots across his nose all he did was move a short distance never fired.

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted

I will try to have a look at it later tonight - if I manage to do that, I will report back!

For more information, please visit my website. If you want to reach me with a bug report, feedback or a question, it is best to do this via my Discord channel.
Details about the WinWing draw can be found here. Also, please consider following my channel on Facebook.

Posted
Thank the guys with the answers, not the guy with the same question. :lol:

 

I know right :thumbup: There are several looking into it. But now I know I'm not crazy haha

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted

Hmm, the 2000 start time is what I'm using in the new Pointe & Shoot mission that will start here in the next hour or so. I'll see what my units do. The mission is mostly Red AI armor against Blue AI Strykers and AI Hawks.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

In my test yesterday, Blue ATGM Strykers did engage, so did Hawk a/c and Black Sharks and Hips.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

What did they engage is the question. I have no issues with ground units attacking other ground units but air units.

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted (edited)

Hey Crew.

 

Did your AI air-to-ground flights engage multiple target groups or a single target?

 

I'm having the issue with Georgian Su-25Ts and US A-10Cs, and it has been a continued nuisance throughout designing my campaign. All of my AI flights, when told to engage multiple units or target groups at a single waypoint, will frequently engage only one or two units or groups and then fly home, regardless of the fact that everyone still has weapons onboard and the targets are very much alive.

 

I've also tried making separate waypoints for each target group, which doesn't seem to affect the AI's behavior. I've set their REACTION TO THREAT to EVADE FIRE (or even NO REACTION) and still see my flights going home after one or two targets, regardless of whether they've been shot at.

 

I've gotten around this on some occasions by making each aircraft in the flight its own group and adding "follow" commands to early waypoints to create the appearance of a single formation, but it's a huge PITA to program individual planes any time I want functional ground attacks.

 

 

And all of that aside, my blue ground units still aren't shooting at red ground units.

 

EDIT:

I've also noticed that the engaging-multiple groups issue seems to be more problematic when units are in close proximity to each other or possibly masked by terrain.

Edited by feefifofum
speeling
Posted
Hey Crew.

 

Did your AI air-to-ground flights engage multiple target groups or a single target?

 

And all of that aside, my blue ground units still aren't shooting at red ground units.

 

I've also noticed that the engaging-multiple groups issue seems to be more problematic when units are in close proximity to each other or possibly masked by terrain.

 

I was observing Blue air & ground vs Red ground, where the Red has many of these: three groups of ~7, driving down roads. But I have a lot of missions that should help to determine if I'm having an issue with Blue ground engaging Red air -- I will keep this thread in mind and let you know... my Vulcans And Sharks will be a good test.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted
I was observing Blue air & ground vs Red ground, where the Red has many of these: three groups of ~7, driving down roads. But I have a lot of missions that should help to determine if I'm having an issue with Blue ground engaging Red air -- I will keep this thread in mind and let you know... my Vulcans And Sharks will be a good test.

 

WC

 

Thank you sir!

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

Posted
All of my AI flights, when told to engage multiple units or target groups at a single waypoint, will frequently engage only one or two units or groups and then fly home, regardless of the fact that everyone still has weapons onboard and the targets are very much alive.

 

 

In yesterday's test, the Hawks and helos continued to engage the groups.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted (edited)

Thanks for the replies, Crew.

Not sure what my issue is, I'll try swapping in some different aircraft for the hogs n frogs to see if it's aircraft specific, but I thought it odd that both flights reacted the same way.

 

I'm also wondering if it has something to do with stationary vs. moving targets. I've had a flight engage multiple target groups moving on roads in a similar situation without issue, the problem has been with stationary targets in cities and valleys

Edited by feefifofum
Posted
the problem has been with stationary targets in cities and valleys

 

That's a good observation. Maybe the attacker does not refresh its threat list often enough to meet your mission scenario, because the ground units are under cover.

 

WC

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

Ach I'm a bleeding idiot. :doh:

 

In order to prevent an AI aircraft I wanted on comms from calling 10,000 tallies as he passed over the area, I made the enemy forces around that area invisible to AI in the last mission.

 

As I was doing it, I thought, "you are going to forget you did this and screw yourself up next mission."

 

And so I did. :lol:

Posted

Welcome to the club!

 

"I did WHAT??"

 

:joystick:

Visit the Hollo Pointe DCS World server -- an open server with a variety of COOP & H2H missions including Combined Arms. All released missions are available for free download, modification and public hosting, from my Wrecking Crew Projects site.

Posted

I'll be damned, turns out all my blue ground units had the option checked to player can drive. Unchecked that and they work now :thumbup:

V/R,

Ohgr

VCVW-11 "Vapor"

 

USN AE 2001-2015

Heatblur Tomcat Tester

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