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Posted

OK, I've gained a lot of experience in mission building over the last year or so.

I have a real good handle on triggers and flags and how best to use them.

I want to move on to some more advanced methods.

I do not know how to do coding but I've seen that editing LUA isn't really hard.

I have not worked with MIST yet but I'm aware that it's powerful.

 

What I would like to do is start the mission with destroyed objects.

This is easy to do for vehicles but not available in the builder for static objects.

I'm referring to built in objects on the map like bridges or buildings.

We did a prior mission and destroyed the bridges so they need to show as destroyed in the following mission.

I've done a little research and apparently this can be done in the scripting engine.

I've read part of the WIKI but don't know where to go from there.

Where can I find instructions on how to implement this idea?

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Posted (edited)

Can you not set an explosion at the bridges in question at the start of the next mission.

If in multiplayer though I don't think these destroyed structures are destroyed for new clients. The same as if you bomb a runway leave the server then rejoin the runway is fine.

Edited by Frostie

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Posted
Can you not set an explosion at the bridges in question at the start of the next mission.

If in multiplayer though I don't think these destroyed structures are destroyed for new clients. The same as if you bomb a runway leave the server then rejoin the runway is fine.

Exactly for the reasons you stated, no.

I have done that before for buildings though.

But I want to learn how to register the destruction of map objects.

Also, I want to be able to pre-destroy objects.

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

Posted

Pre-destroyed objects are not possible because its not currently a feature in the sim for world objects. You can create static objects that are set as "dead" but not all static objects are world objects. Plus you can't remove world objects because its bugged.

 

Are you saying that destroyed world objects in multiplayer aren't synced? I know its been a problem with bomb craters, and as a result issues with runway damage, but I think stuff like destroyed bridges should be synced correctly.

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Posted (edited)
Pre-destroyed objects are not possible because its not currently a feature in the sim for world objects. You can create static objects that are set as "dead" but not all static objects are world objects. Plus you can't remove world objects because its bugged.

 

Are you saying that destroyed world objects in multiplayer aren't synced? I know its been a problem with bomb craters, and as a result issues with runway damage, but I think stuff like destroyed bridges should be synced correctly.

Yes, the destroyed bridges are synced correctly.

I was just hoping that I could set the map with bridges we already destroyed for next mission.

 

There's no way to use something like MIST or other scripting to set a world object as destroyed at the beginning of a mission?

It doesn't have to be pre-destroyed in the map, so long as it's destroyed at the very start of the mission.

That way the pilots who fly over the area see the damaged objects.

Edited by 75th-VFS-Striker

Nvidia GTX-1080

Intel i7-4820K 3.7 Ghz

ASUS ROG Rampage IV Extreme MB

32 GB Memory

Windows 7 Pro 64 Bit

[sIGPIC][/sIGPIC]

Posted

Maybe this could help:

http://forums.eagle.ru/showthread.php?p=2425275#post2425275

 

If you want to try out, I will be happy to recieve any feedback.

ChromiumDis.png

Author of DSMC, mod to enable scenario persistency and save updated miz file

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The thing is, helicopters are different from planes. An airplane by it's nature wants to fly, and if not interfered with too strongly by unusual events or by a deliberately incompetent pilot, it will fly. A helicopter does not want to fly. It is maintained in the air by a variety of forces in opposition to each other, and if there is any disturbance in this delicate balance the helicopter stops flying; immediately and disastrously.

Posted

I really like what Chromium has done.

 

Obviously DCS does not support all the things that we would want but we can probably still have a LOT of fun destroying bridges and keeping that data persistent on a server.

 

What I would love to see is a 24/7 server that keeps track of every single bridge on the map and keeps track of which bridges have been destroyed and how many bridges are left. Our mission as a community would be to blow up EVERY SINGLE bridge on the map.

 

Right now I have no idea how many bridges there are on the map and how long this might actually take but it would be a nice goal to have and pursue before DCS 2.0 and NTTR arrive.

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