Anatoli-Kagari9 Posted June 29, 2015 Posted June 29, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
Xanderous Posted June 30, 2015 Posted June 30, 2015 Well, normally what will happen if you are doing an autorotation is damage that you cant see whih is: crushing of feathering bearings in the rotor head, over-stressing of rotor blades, damage to drive shafts and main rotor and tail rotor gearboxes may also occur. None of which you can really see. As you said, you fully lowered the collective so i assume the rotor rpm was "disconnected" from being turned by the engine. And therefore you would not see a rise in temps or pressures. If you were in Fast forward flight and didnt notice anything, you werent going fast enough. Because what will happen is retreating blade stall which would cause you to pitch up and roll over. I actually HAVE had that happen in game.
Anatoli-Kagari9 Posted June 30, 2015 Author Posted June 30, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
heloguy Posted June 30, 2015 Posted June 30, 2015 Chances are, the climb at full collective would cause damage, but once again, it would be damage that you don't see right away. Unfortunately, or fortunately, however you want to see it, we don't have persistent damage from one flight to another. You always start each flight with a new aircraft. The limits in the aircraft always have a tolerance built in so that the Time Before Overhaul of components is not too short. This limit is well before any structural, or mechanical failure will usually occur. This is why you can continually fly around above the max limits in the game, and not suffer any failures. You could probably do this in the real Huey as well, but you just wouldn't keep your job for very long, because you will cost the operator a lot of money when the maintenance personnel start finding the damage you're causing. i9 12900k @ 4.9ghz, 64gb RAM Nvidia RTX 3090 Windows 11 x64 Pimax Crystal VP Force Rhino w/RS F16GRH, Virpil TCS Rotor Plus AH-64 Collective, BRD F1 Pedals, WH Throttle, FSSB R3 w/WH Grip, PointCTRL v2
OnlyforDCS Posted June 30, 2015 Posted June 30, 2015 True, but what about the climb at full collective ? And how long did that flight take? 10 minutes? 15 minutes? Remember each time you start a mission you do so in a brand new Huey, straight from the factory and setup perfectly for its first flight. Despite what you may have heard, the Huey is not an easy bird to break. Current specs: Windows 10 Home 64bit, i5-9600K @ 3.7 Ghz, 32GB DDR4 RAM, 1TB Samsung EVO 860 M.2 SSD, GAINWARD RTX2060 6GB, Oculus Rift S, MS FFB2 Sidewinder + Warthog Throttle Quadrant, Saitek Pro rudder pedals.
GunfighterSIX Posted June 30, 2015 Posted June 30, 2015 (edited) If you pulled full collective for a climb in a real Huey, besides drooping the rotor, you would over trq the transmission and over temp and burn up the engine. In a Huey you would burn up the engine first, it can be burned up in seconds. But it does not take very long to destroy a transmission ether. Unfortunately, the DCS Huey does not have that kind of damage model on the transmission or engines. Their tgt gauge is not modeled correctly, and tgt limiting is not there. To the point if the map is set a 30+ degrees it takes significantly more trq to hover than the real aircraft and the tgt is a lot higher than it should be. After spending many hours going over the performance charts, I have found that they have been off as much as 7LBS of trq or 1400Lbs of aircraft weight. Don’t get me wrong, even though as a real helicopter pilot when I compare the performance charts to the DCS Huey it makes me cringe. Belsimtek has still made the two best non coaxial rotor helicopter simulators that I have ever seen. Edited June 30, 2015 by GunfighterSIX HHC, 229th AHB, 1st Cav Div http://1stcavdiv.conceptbb.com/
Anatoli-Kagari9 Posted July 1, 2015 Author Posted July 1, 2015 (edited) - intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
NeilWillis Posted July 1, 2015 Posted July 1, 2015 And as we now all know, Belsimtek are in the process of designing UH-1H 2.0, which I am very confident will address these shortcomings. What we have isn't perfect, but at no point has Belsimtek said they will not improve it. Does anyone here doubt that the problems will be addressed, given time?
Anatoli-Kagari9 Posted July 1, 2015 Author Posted July 1, 2015 (edited) - Intentionally left blank - Edited August 17, 2015 by jcomm Flight Simulation is the Virtual Materialization of a Dream...
Hueyman Posted July 1, 2015 Posted July 1, 2015 And as we now all know, Belsimtek are in the process of designing UH-1H 2.0, I think I read this a couple of times lately... what could you tell me more about this, any links ? Very interested, many little things to fix/improve in this already 2 years old module... [sIGPIC][/sIGPIC] CPL(A)IR ME/SEP/MEP/SET - CPL(H)
Chic Posted July 13, 2015 Posted July 13, 2015 If forced to choose, I would take UH-1h 2.0 over DCS World 2.0 hands down. VERY happy to think I may see both some day. A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
Recommended Posts