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Posted

Hopefully this is an okay place to put this. Short and sweet, I'm looking for some combat tips in the K-4, fighting Mustangs.

 

From what I've read, the Kurfürst is more maneuverable than the P-51 in DCS, and also climbs a bit faster? But I cannot seem to make those work for me.

 

To give you a bit of background, I've been flying the 109 for awhile (the Emil in Cliffs of Dover with TF installed), so I've gotten very used to energy fighting Spitfires instead of trying to maneuver with them. Maybe I'm just pulling too hard too fast in the K-4 here in DCS. I ease off the stick when the plane begins to shudder, but it seems like every time the P-51 is able to keep up in the turn, or turn even harder and smoke me. I've also tried to climb up and away from the Mustang (around 2km altitude, I am unfamiliar with the P-51s envelope at that altitude), but he follows me into the climb until I roll out or stall out, or he points his nose slightly high and starts shooting.

 

So what do you K-4 aces do? Teach a virtual 1940/41 pilot how to fly your modern 1944 aircraft.

Posted

Everything depends on how much WWII aircraft experience you have in dogfighting. It's hard to give specific tips, but some universal advice is to keep your speed and try to gain as much altitude advantage as possible.

 

If you see the enemy turning tight and diving, do not dive as steeply as he does, try to keep slightly above him - that will give you some energy advantage and ultimately he will run out of space to dive and will have to pull up (AI likes to do it right in front of you muzzles).

 

Another good tip is to always try to turn in yoyos. For example, if you are to turn right, roll round 30 degrees and start pulling the stick, at about 45 degrees pitch, start increasing your roll and pointing the nose down, while still pulling. That will allow you to turn tighter and also get some altitude, which will translate to more potential energy. If you cannot keep turning with the enemy, try to get some separation, climb and re-engage. Being greedy always gets you in trouble.

 

As for evasive action, spit-S and steep climbs are always worth trying. Tight turns are not - you will end up full of holes. The 109s are better at vertical manoeuvres - stick with those.

 

One crucial thing to remember when flying German planes is the tactics they used - avoid long turn fights, stick to boom and zoom, never enter combat, if you are doing less than 350 kpm and always try to keep above that speed.

 

After some practice, I found that fighting AI Mustnags in the K4 is pure overkill. Basically, if you do it right, you should be able to get on his six after 3 turns and blast the crap out of him with your superior armament. The K4 climbs better, accelerates better and is less prone to stalls when doing high G turns.

 

Oh and easy on the MW50, I found it's almost too easy to blow your engine with that thing on. It's there for emergencies, so leave it for those. And once you hit that switch, don't turn it off when at full throttle. Actually it's just better to never turn it off after activating, just use the whole tank, if you have to use it.

  • Like 1
Posted (edited)

Oh and easy on the MW50, I found it's almost too easy to blow your engine with that thing on. It's there for emergencies, so leave it for those. And once you hit that switch, don't turn it off when at full throttle. Actually it's just better to never turn it off after activating, just use the whole tank, if you have to use it.

 

You can activate MW50 after startup - the MW50 itself is only used if you go full throttle and the switch is activated.

If you would go full throttle without MW50 activated you would blow your engine in no time.

Edited by golani79
Posted
Everything depends on how much WWII aircraft experience you have in dogfighting. It's hard to give specific tips, but some universal advice is to keep your speed and try to gain as much altitude advantage as possible.

 

If you see the enemy turning tight and diving, do not dive as steeply as he does, try to keep slightly above him - that will give you some energy advantage and ultimately he will run out of space to dive and will have to pull up (AI likes to do it right in front of you muzzles).

 

Another good tip is to always try to turn in yoyos. For example, if you are to turn right, roll round 30 degrees and start pulling the stick, at about 45 degrees pitch, start increasing your roll and pointing the nose down, while still pulling. That will allow you to turn tighter and also get some altitude, which will translate to more potential energy. If you cannot keep turning with the enemy, try to get some separation, climb and re-engage. Being greedy always gets you in trouble.

 

As for evasive action, spit-S and steep climbs are always worth trying. Tight turns are not - you will end up full of holes. The 109s are better at vertical manoeuvres - stick with those.

 

One crucial thing to remember when flying German planes is the tactics they used - avoid long turn fights, stick to boom and zoom, never enter combat, if you are doing less than 350 kpm and always try to keep above that speed.

 

After some practice, I found that fighting AI Mustnags in the K4 is pure overkill. Basically, if you do it right, you should be able to get on his six after 3 turns and blast the crap out of him with your superior armament. The K4 climbs better, accelerates better and is less prone to stalls when doing high G turns.

 

Oh and easy on the MW50, I found it's almost too easy to blow your engine with that thing on. It's there for emergencies, so leave it for those. And once you hit that switch, don't turn it off when at full throttle. Actually it's just better to never turn it off after activating, just use the whole tank, if you have to use it.

 

Thanks for the response. I guess I am just being too easy on the controls then. It's a challenge coming from Cliffs of Dover where You have to ease into a vertical maneuver because if you pull too hard too fast, you'll drop the right wing.

 

As for how much WWII dogfighting experience, I've got probably 500+ hours in the Emil model of the 109 (E-3 and E-4 typically), if that gives you a better idea on what my level of skill is.

  • 4 weeks later...
Posted

Try using a bit of flaps when turning hard..but you have to be careful as it will load your wings and lose them.. so use >5 degrees of flaps in low speed turns (preferably yo-yos') ;)

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Posted (edited)

dont chase ponies in fast dives near the ground ... you end up making yourself familiar with the stickforces ;)

dont do fast scissors with a pony ... they roll much better above 450-500kph

do fly manual proppitch in sloturns or verticalturns ... the auto pp tends to "fine" the blades in a dive and then your out of rpm when climbing after a long dive ( the pp needs toooo much time to adjust to lower speeds)

 

well ... so far that is all

Edited by Schnarre [Aggro]

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