WildBillKelsoe Posted August 29, 2015 Posted August 29, 2015 I'd like to report that stick moves matches real life speed moves of hog stick. However, collective (power, not throttle), seems to lag in speed versus the real hog throttle. Do I make sense? If not I'll post a video. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Flagrum Posted August 29, 2015 Posted August 29, 2015 I'd like to report that stick moves matches real life speed moves of hog stick. However, collective (power, not throttle), seems to lag in speed versus the real hog throttle. Do I make sense? If not I'll post a video. The question is: RL Huey collective movemnt speed equal DCS Huey collective movement speed? I.e. maybe there is some kind of dampening happening in the real thing - and therefore in the DCS Huey as well? Perhaps because of the hydraulics?
Chic Posted August 30, 2015 Posted August 30, 2015 I've always noticed that the virtual collective movements lag subtley relative to the controller. The cyclic, however, seems 1:1 responsive. A Co, 229th AHB, 1st Cav Div ASUS Prime Z370-A MB, Intel Core i7 8700K 5.0GHz OC'd, RTX 3090, 32GB DDR4, 1TB SSD, Win 10 Samsung 65" 4K Curved Display (Oculus Rift occaisionally), Track IR5, VoiceAttack, Baur's BRD-N Cyclic base/Virpil T-50CM Grip, UH-1h Collective by Microhelis & OE-XAM Pedals. JetSeat & SimShaker for Aviators. JUST CHOPPERS
Joni Posted August 30, 2015 Posted August 30, 2015 It's real, it's designed in almost all helos to prevent from rapid pull taht can lead to prop stall, it also allows to let the turbine catch up and stuff. :) Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
WildBillKelsoe Posted August 30, 2015 Author Posted August 30, 2015 ah so what you guys are saying is that its normal. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
Joni Posted August 30, 2015 Posted August 30, 2015 yes, of course in real life you could use more arm strength to move it faster, but never in a sim. bottom line is that collectives are hard and slow for the stated reasons. Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
WildBillKelsoe Posted August 30, 2015 Author Posted August 30, 2015 Thanks guys AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
AlphaOneSix Posted August 30, 2015 Posted August 30, 2015 Hard and slow? Not on any helicopter I've ever worked on...but then I suppose that depends on what you mean by "hard and slow". It's not the controls that make it slow, it's the fact that the pilot wants to live.
Joni Posted August 30, 2015 Posted August 30, 2015 Worked on?? Are you a pilot? The friction on a collective is MUCH more than on any throttle, mixture, prop pitch, or anything. That is what I meant. IMO it well implemented in DCS, if what you was true then it is not correctly simulated. Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
159th_Falcon Posted August 30, 2015 Posted August 30, 2015 From the top of my head, the force required to move the collective of an AW139 up (or down) is around 3 pounds. This is measured at the centre of the handgrip. Also, to my knowledge there is not any kind of dampening device to prevent you from moving it at whatever speed you would desire. Same is true for other helicopters, probably including the Huey. Though, i never worked on it so cant say for sure. (there is an adjustable friction however, this allows the pilot to adjust the force required to move the collective or even completely lock it if he so wishes.) [sIGPIC][/sIGPIC] The keeper of all mathematical knowledge and the oracle of flight modeling.:)
WildBillKelsoe Posted August 30, 2015 Author Posted August 30, 2015 Why would he want to lock a collective in huey? AFAIK, huey collective is considered primitive compared to modern helicopters. Its like Robinson 22 if I have to compare. AWAITING ED NEW DAMAGE MODEL IMPLEMENTATION FOR WW2 BIRDS Fat T is above, thin T is below. Long T is faster, Short T is slower. Open triangle is AWACS, closed triangle is your own sensors. Double dash is friendly, Single dash is enemy. Circle is friendly. Strobe is jammer. Strobe to dash is under 35 km. HDD is 7 times range key. Radar to 160 km, IRST to 10 km. Stay low, but never slow.
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