unclejacko Posted September 12, 2015 Posted September 12, 2015 So I"m new to mission editor and trying to create a Huey mission where you have to basically rescue a downed pilot. I want the pilot to transmit on a frequency for the ADF and then pop smoke when the huey is near. I have the smoke part working right...but can't seem to get up the transmission right. I added on the pilot "set frequency" for 200 AM. I also added a "transmit message" with a wav file that is looped. But when I tune my ADF to 20 I get nothing. Any ideas? I've been trying to find tutorials on this, but not finding anything for ADF.
Joni Posted September 12, 2015 Posted September 12, 2015 just make it FM and write something like 30 or 35.5... Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
unclejacko Posted September 12, 2015 Author Posted September 12, 2015 Doesn't FM use a different radio though? I though it used the one below the ADF. Ideally I'd like one that used ADF and one that uses FM so I can practice using both. I need it to play a certain wav file so I know I"m on the right frequency.
Joni Posted September 12, 2015 Posted September 12, 2015 then the problem is that you put 200mhz 200 megahertz = 200 000 kilohertz (adf) 1 kilohertz = 0.001 megahertz 20 kilohertz = 0.02 megahertz Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
unclejacko Posted September 12, 2015 Author Posted September 12, 2015 (edited) So I understand correctly, then in order for me to use ADF set to 20 (which is actually 200 kilohertz) I need to set the frequency to 0.2 megahertz. Is that correct? Edited September 12, 2015 by unclejacko
Joni Posted September 12, 2015 Posted September 12, 2015 yes, but i dont think it will work... for adf you need to set a trigger on the unit and there you will have the option in khz.. but pls try the 0.2 first and let me know if it works Intel Core i5-8600k + Cooler Master Hyper 212 EVO | Gigabyte GTX 1070 Aorus 8G | 32GB DDR4 Corsair Vengance LPX Black 3200MHz | Gigabyte Z370 Aorus Gaming 3 | WD Black SN750 NVMe 500GB | Samsung 850 EVO 250GB | WD Green 240GB | WD Caviar Black 1TB SATA 3 | WD Caviar Blue 500GB SATA 3 | EVGA 650 GQ 80+ Gold | Samsung CF391 Curved 32" | Corsair 400C | Steelseries Arctis 5 --- Razer Kraken X Lite | Logitech G305 | Redragon Dyaus 2 K509 | Xbox 360 | Saitek X-52 Pro | Thrustmaster TWCS | TrackIR 5
Mt5_Roie Posted September 12, 2015 Posted September 12, 2015 So tried it on the unit and it didn't seem to work. So I set up a Radio Transmission and it wouldn't let me use any value below 300 for the kilohertz.....but I tested the UH-1 and found most frequenceis were already used in the lower range. So I created it using 1100 kilohertz. I went in the UH-1 and it was able to find it....although it didn't play the wav file I attached to it. I still need to fly it to test it (will do that later today, but it seems to be pointing in the right direction). I did also add a FM frequency for the other troop location. Using the FM radio I was able to tune into the frequency (34 mhz) and I was able to hear the wav file associated with that radio transmission. So not sure why ADF wav isn't working....but will test later tonight when I get a chance to make sure the ADF is actually pointing to the right place. Coder - Oculus Rift Guy - Court Jester
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