Haukka81 Posted October 3, 2015 Posted October 3, 2015 1.5 was great but still some stupid things rise their ugly head. If i make mission with say SU-25A flight for 4 clients it would be nice if AI could take empty slots when there is not enough players. And would be nice if players could join and take control those planes later. Difference & separation in MP/SP missions is just not good. It wont make any sense, there should be just simple check box in editor that set's unit or flight playable/not playable. Thanks 1 Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
MadDog-IC Posted October 3, 2015 Posted October 3, 2015 1.5 was great but still some stupid things rise their ugly head. If i make mission with say SU-25A flight for 4 clients it would be nice if AI could take empty slots when there is not enough players. And would be nice if players could join and take control those planes later. Difference & separation in MP/SP missions is just not good. It wont make any sense, there should be just simple check box in editor that set's unit or flight playable/not playable. Thanks +1 for that, all the mission versions, MP / SP for same missions, etc is a real waste of HDD space and hard to keep organised when you have hundreds of missions. I much prefer to play single player or MP with just a few friends, but use AI quite a bit within MP missions. I am sure it will come, we just have to be patient, the single flight feature implimented in 1.5 is a welcome addition and first step to our dream. Regards, ian. Asus p877v-pro, Intel I7 3770k 4.2ghz, 32gb Ripjaw X ram, Nvidia RTX-2070 Super, Samsung 32" TV, Saitek x52 pro Joystick and Combat rudder pedals, TrackIR 5, Win8.1 x64 with SSD and SSHD protected by (Avast AV). DCS Tech Support.
PiedDroit Posted October 3, 2015 Posted October 3, 2015 If you want the ability to replace an AI flight, you may want to choose at mission start since some missions will adapt to the number of active clients. This way you could replace only several client flights with AI, not all of them. I think you can replace a fixed number of AI flights with AI, client-able slots with current engine. I didn't test it recently but I'm pretty sure I saw missions like that: consider an AI flight, duplicate it as client then create a trigger that will remove this AI flight if the client flight becomes active.
Haukka81 Posted October 3, 2015 Author Posted October 3, 2015 If you want the ability to replace an AI flight, you may want to choose at mission start since some missions will adapt to the number of active clients. This way you could replace only several client flights with AI, not all of them. I think you can replace a fixed number of AI flights with AI, client-able slots with current engine. I didn't test it recently but I'm pretty sure I saw missions like that: consider an AI flight, duplicate it as client then create a trigger that will remove this AI flight if the client flight becomes active. Yes, but that is just workaround. Should be simple and easy from stock. :thumbup: Oculus CV1, Odyssey, Pimax 5k+ (i5 8400, 24gb ddr4 3000mhz, 1080Ti OC ) [sIGPIC][/sIGPIC]
Shaman Posted October 3, 2015 Posted October 3, 2015 Yes, but that is just workaround. Should be simple and easy from stock. :thumbup: +1 but let it be optionable to keep backwards compatibility with pre 1.5.x missions therefore Ed must give us an extra option there PLAYER CLIENT AI (SKILL) CLIENT/AI (SKILL) 51PVO Founding member (DEC2007-) 100KIAP Founding member (DEC2018-) :: Shaman aka [100☭] Shamansky tail# 44 or 444 [sIGPIC][/sIGPIC] 100KIAP Regiment Early Warning & Control officer
MikeMikeJuliet Posted May 24, 2017 Posted May 24, 2017 I did some diving to the old end of the wishlist subforum and I though I'd pull this back to light. I remember there might have been one or two threads that had the same idea. Anyway. An optional AI-if-no-client would do a lot in multiplayer missions that lack players. Regards, MikeMikeJuliet DCS Finland | SF squadron
Home Fries Posted May 31, 2017 Posted May 31, 2017 I like this idea as well, as it keeps us from having to create convoluted trigger logic to duplicate this functionality. +1 with two thumbs up! -Home Fries My DCS Files and Skins My DCS TARGET Profile for Cougar or Warthog and MFDs F-14B LANTIRN Guide
gospadin Posted June 2, 2017 Posted June 2, 2017 To do this "right" you really need dynamic mission generation and the ability to freely swap in and out of AI slots, IMO. Mbot's work is awesome, but this would ultimately need to be a core DCS capability. My liveries, mods, and missions for DCS:World M-2000C English Cockpit | Extra Beacons Mod | Nav Kneeboard | Community A-4E
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