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Posted

Has anyone hosting a dedicated server have Slmod up and running on the 1.5 open beta? If so, what needs to be tweaked? I had it running well on our 1.2 server, but it's been a no-go on 1.5. Any help appreciated. Thanks!

  • 4 weeks later...
Posted

I'll see for the needed updates. I, however, cannot account for the MP scripting engine issues regarding 1.5 (ex. scripts working for the host, not the clients).

[sIGPIC][/sIGPIC]

Posted

Commented in another thread about it, but the API for MP is still under heavy development. I started porting slmod but got stuck when a few key functions haven't been ported yet. Just going to have to go patch to patch to see what gets added to see what all I can get working.

The right man in the wrong place makes all the difference in the world.

Current Projects:  Grayflag ServerScripting Wiki

Useful Links: Mission Scripting Tools MIST-(GitHub) MIST-(Thread)

 SLMOD, Wiki wishlist, Mission Editing Wiki!, Mission Building Forum

Posted

Hey Rivvern,

 

Grimes is referring to this post:

 

Slmod- multiplayer server mod for new mission logic functionality

http://forums.eagle.ru/showthread.php?t=80979&page=25

 

 

There's a lot of server admins out there patiently waiting.

 

Stay tuned......

Steve (Slick)

 

ThrustMaster T.Flight Hotas X | TrackIR5 Pro | EVGA GTX 1070 | Win10 64-bit Professional | Dell Precision 7920 Workstation | 1 TB SSD | 128 GB Memory | Dual Intel Xeon Platinum 2.0 GHz 16 Core Processors (64 Total w/HT ON) | 24" Dell Monitor

  • 3 months later...
Posted
Not working yet?
It has been working again for quite awhile now, with the exception of some minor functions. Please see the link in the post above yours...
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