SDsc0rch Posted October 7, 2015 Share Posted October 7, 2015 i searched on "rudder" and didn't find anything remotely resembling this when i'm starting up the f-15, part of my process is i "stir" the stick through its full range of motion and move the rudder pedals - then i turn around and check the movement of the control surfaces when i look, i see something odd i demonstrate that here... ---- aileron vs rudder movement -- pre flight cockpit wipe TLDR: full left stick results in LEFT rudder - and full right stick also results in... LEFT rudder but left and right pedal application results in correct control surface deflection that just looks odd to me anyone know what's going on here?? i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
pr1malr8ge Posted October 7, 2015 Share Posted October 7, 2015 (edited) Kindof busy at work and not able to fully soak in what you're asking.. But I think you're seing the rudder interlink. When moving the stick you should have rudder movement. It is meant to counter adverse yaw when inputting roll commands to the ailerons. Well... Umm just read fully what you said.. Yeah umm thats not right.. :P Edited October 7, 2015 by pr1malr8ge For the WIN [sIGPIC][/sIGPIC]If your desired effect on the target is making the pilot defecate his pants laughing then you can definitely achieve it with a launch like that. Link to comment Share on other sites More sharing options...
=4c=Nikola Posted October 7, 2015 Share Posted October 7, 2015 (edited) If you cycle the stick too fast, you will see rudders moving only one side because they cannot move fast enough. Stick LEFT-NEUTRAL = small RIGHT rudder Stick LEFT-AFT = full LEFT rudder Stick LEFT-FWD = full RIGHT rudder Stick RIGHT-NEUTRAL = small LEFT rudder Stick RIGHT-AFT = full RIGHT rudder Stick RIGHT-FWD = full LEFT rudder Edited October 7, 2015 by =4c=Nikola Do not expect fairness. The times of chivalry and fair competition are long gone. Link to comment Share on other sites More sharing options...
SinusoidDelta Posted October 8, 2015 Share Posted October 8, 2015 (edited) i searched on "rudder" and didn't find anything remotely resembling this when i'm starting up the f-15, part of my process is i "stir" the stick through its full range of motion and move the rudder pedals - then i turn around and check the movement of the control surfaces when i look, i see something odd i demonstrate that here... ---- aileron vs rudder movement -- pre flight cockpit wipe TLDR: full left stick results in LEFT rudder - and full right stick also results in... LEFT rudder but left and right pedal application results in correct control surface deflection that just looks odd to me anyone know what's going on here?? Do a lateral wipe, on the cross with zero longitudinal stick movement. Use rCtrl+enter to verify no forward aft movement. The rudder will stay centered with no longitundal input because the ARI is a function of stabilator position. As aft stick is increased during lateral input, proverse rudder should increase to counter adverse yaw induced by differential aileron/stabilator deflection. If you increase forward stick with lateral input, adverse rudder should increase to counter proverse yaw. Edited October 8, 2015 by SinusoidDelta Link to comment Share on other sites More sharing options...
SDsc0rch Posted October 8, 2015 Author Share Posted October 8, 2015 yep - you're right i *thought* i was putting in pure left-right stick - actually i was also adding in fore/aft unintentionally, thus causing the rudder behavior i was observing if you put in full aileron, then move the stick fore and aft, you'll see the rudders deflect fully left and right hmm! i7-4790K | Asus Sabertooth Z97 MkI | 16Gb DDR3 | EVGA GTX 980 | TM Warthog | MFG Crosswind | Panasonic TC-58AX800U [sIGPIC][/sIGPIC] Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted October 9, 2015 Share Posted October 9, 2015 AFAIK there should be something left on the pedals, but not sure. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
SinusoidDelta Posted October 9, 2015 Share Posted October 9, 2015 AFAIK there should be something left on the pedals, but not sure. Sorry, I don't understand what you mean. What should be left on the rudder pedals? Link to comment Share on other sites More sharing options...
Svend_Dellepude Posted October 10, 2015 Share Posted October 10, 2015 I meant that if you press left pedal with full left and back pressure, you should see the rudder deflect further. [sIGPIC][/sIGPIC] Win10 64, Asus Maximus VIII Formula, i5 6600K, Geforce 980 GTX Ti, 32 GB Ram, Samsung EVO SSD. Link to comment Share on other sites More sharing options...
SinusoidDelta Posted November 5, 2015 Share Posted November 5, 2015 I completely forgot that while the ARI schedule may be correct, ARI function should be disabled with the landing gear extended. Hopefully this is corrected in a future update. Link to comment Share on other sites More sharing options...
ED Team cofcorpse Posted November 5, 2015 ED Team Share Posted November 5, 2015 I completely forgot that while the ARI schedule may be correct, ARI function should be disabled with the landing gear extended. Hopefully this is corrected in a future update. It is disabled. Except for when you are stationary, because you can perform ground check of ARI function as written in TO Link to comment Share on other sites More sharing options...
SinusoidDelta Posted November 6, 2015 Share Posted November 6, 2015 Thanks for the response. Does the ARI deactivate at a certain air speed? I checked this evening only by watching external view and it didn't appear to disengage. The only way I could disengage rudder deflection from stabilator position was by disabling the YAW CAS channel. I apologize if I'm missing something here. Link to comment Share on other sites More sharing options...
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