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Posted

Had two missions I created prior to beta. 4 SU27's for player group - ramp start.

 

Every time I run these missions now, when I get on the runway, wingman #2 waits as he should, so does wingman#3.. then wingman#4 either:

a) crashes into wingman #3

b) parks right on his tail. Then neither wingman #3, no wingman #4 takes off.. they are stuck there.

 

Had another mission with three other AI planes lined up to take off after our flight. After wingman #3 stops, #4 and the other three AI planes all line up basically touching each other nose to tail. And none of them take off.

Posted

Attached Track and Mission file

 

Attached track file which shows a few issues and also attached the mission file itself:

1) At dead stop my speed shows 80?

 

2) Not allowed to start engines on ramp if an AI plane is taking off on runway

(meaning the ATC tells me unable to comply)

 

3) Repeating sound bug (AI constantly repeating it's RTB to base in this example)

 

4) At end of taxiway i stop and ask for clearance to takeoff.. While waiting my wingmen pile up behind me. Wingman #4 rams wingman#3 and ejects.

 

 

Same issues happen in another mission i created.

ai_crash_taxi.trk

PushBack_Day1_Start.miz

  • 5 weeks later...
Posted
Attached track file which shows a few issues and also attached the mission file itself:

1) At dead stop my speed shows 80?

 

2) Not allowed to start engines on ramp if an AI plane is taking off on runway

(meaning the ATC tells me unable to comply)

 

3) Repeating sound bug (AI constantly repeating it's RTB to base in this example)

 

4) At end of taxiway i stop and ask for clearance to takeoff.. While waiting my wingmen pile up behind me. Wingman #4 rams wingman#3 and ejects.

 

 

Same issues happen in another mission i created.

 

No. 1 is correct behaviour: at speeds lower than 80 Km/h the pitot heads don't get enough ram air pressure to measure speed.

 

I concur with the other issues you've experienced though.

System Spec: Cooler Master Cosmos C700P Black Edition case. | AMD 5950X CPU | MSI RTX-3090 GPU | 32GB HyperX Predator PC4000 RAM | | TM Warthog stick & throttle | TrackIR 5 | Samsung 980 Pro NVMe 4 SSD 1TB (boot) | Samsung 870 QVO SSD 4TB (games) | Windows 10 Pro 64-bit.

 

Personal wish list: DCS: Su-27SM & DCS: Avro Vulcan.

  • 2 weeks later...
Posted

Wingmans crash when taxiing also for me. Flying F-15.

 

Had two missions I created prior to beta. 4 SU27's for player group - ramp start.

 

Every time I run these missions now, when I get on the runway, wingman #2 waits as he should, so does wingman#3.. then wingman#4 either:

a) crashes into wingman #3

b) parks right on his tail. Then neither wingman #3, no wingman #4 takes off.. they are stuck there.

 

Had another mission with three other AI planes lined up to take off after our flight. After wingman #3 stops, #4 and the other three AI planes all line up basically touching each other nose to tail. And none of them take off.

Posted

I have this problem to.

Dell U2715H 27" IPS 2560x1440 / 60 Hz; Ryzen 7 7700x; 32gb DDR5 6400; B650M Aorus Pro; Water Cooler Arctic liquid freezer II 280

Posted (edited)

yup same thing here...#1 takes off #3 rams into #2 at runway apron while #2 is waiting for #1 to get airborne.Totally messes up the entire mission as NO enemy accept for 1, get off the ground.Total show stopper.

Edited by Raven434th

MODUALS OWNED       AH-64D APACHE, Ka-50, UH-1H, Mi-8MTV2, Mi-24,MiG-29 FF, Gazelle, FC3, A-10C, A-10CII, Mirage 2000C, F-14 TOMCAT, F/A-18C HORNET, F-16C VIPER, AV-8B/NA, F-15 E, F-4 Phantom, MiG-21Bis, L-39, F-5E, AJS 37 Viggen, MiG-19, F-86, MiG-15Bis, Spitfire IX, Bf-109K, Fw-190D, P-51D, CA, COLD WAR GERMANY,SYRIA, AFGHANISTAN,NEVADA, NORMANDY, PERSIAN GULF, MARIANA ISLANDS,SUPER CARRIER, WORLD WAR II ASSETS PACK, HAWK T1

SYSTEM SPECS            AMD  7600X 4.7 Ghz CPU , MSI RX 6750 12 gig GPU ,32 gig ram on Win11 64bit.

 

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