MBot Posted October 10, 2015 Posted October 10, 2015 So who already noticed? With 1.5 DCS now models the radar horizon. This has a pretty big impact on low-level tactics in environments with ground based early warning radars and will also be very valuable in future naval centric content. Excellent new feature.
Aluminum Donkey Posted October 13, 2015 Posted October 13, 2015 So who already noticed? With 1.5 DCS now models the radar horizon. This has a pretty big impact on low-level tactics in environments with ground based early warning radars and will also be very valuable in future naval centric content. Excellent new feature. Yep, DCS 1.5 now models the Earth as a sphere instead of a big flat 'map'. Very nice effect as you gain altitude! It also means the horizon blocks radar energy, so no detecting far-away targets at low altitude, no matter how big they are. Kit: B550 Aorus Elite AX V2, Ryzen 7 5800X w/ Thermalright Phantom Spirit 120 SE, 2 x 16GB Kingston Fury DDR4 @3600MHz C16, Asus ROG Strix RTX 4070 Ti Super 16GB, EVGA SuperNova 750 G2 PSU, HP Omen 32" 2560x1440, Thrustmaster Cougar HOTAS fitted with Leo Bodnar's BU0836A controller. --Aviation is the art of throwing yourself at the ground, and having all the rules and regulations get in the way! If man was meant to fly, he would have been born with a lot more money!
Bushmanni Posted October 13, 2015 Posted October 13, 2015 There was already some kind of radar horizon simulation present before 1.5 for EWR at least. If you approached an EWR on a beach from sea you would get detected farther away if you flew higher. How it is different now? DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
MBot Posted October 13, 2015 Author Posted October 13, 2015 There was already some kind of radar horizon simulation present before 1.5 for EWR at least. If you approached an EWR on a beach from sea you would get detected farther away if you flew higher. How it is different now? I cannot confirm that. Approach an EWR site at 200 ft AGL on flat terrain. Previously: RWR starts to beep at 200-ish km (basically the range of the radar site) Now: RWR starts to beep at 40 km
Prophet Posted October 14, 2015 Posted October 14, 2015 Am I think about it wrong or does this make evading a long high max range AIM120c, the curvature is to our aid if we simple dive? Even going head on hot. Hmm.
GGTharos Posted October 14, 2015 Posted October 14, 2015 No, it isn't. [sIGPIC][/sIGPIC] Reminder: SAM = Speed Bump :D I used to play flight sims like you, but then I took a slammer to the knee - Yoda
Nerd1000 Posted October 14, 2015 Posted October 14, 2015 Am I think about it wrong or does this make evading a long high max range AIM120c, the curvature is to our aid if we simple dive? Even going head on hot. Hmm. If you dive while hot against a high altitude AIM-120 the missile will just end up looking down and diving on you, so no it won't help. What this does mean is that SAMs and planes flying on the deck won't be able to see targets that are below the horizon, which is good news for attack aircraft. Aircraft flying at high altitude will be able to see just as far as before and attack with no problems whatsoever assuming they have a look-down/shoot-down radar (F-15, Su-27, MiG-29, and upcoming Mirage 2000 all have this capability). We might see a bit more high altitude combat in multi-player as a result.
Bushmanni Posted October 14, 2015 Posted October 14, 2015 Previously EWR would see a low flying aircraft only around 40km away so extending this behavior to RWR is nice. DCS Finland: Suomalainen DCS yhteisö -- Finnish DCS community -------------------------------------------------- SF Squadron
vicx Posted October 14, 2015 Posted October 14, 2015 Previously EWR would see a low flying aircraft only around 40km away so extending this behavior to RWR is nice. Great point. The RWR in all the aircraft was quite magical. It probably still is.
Fri13 Posted October 15, 2015 Posted October 15, 2015 Would this as well mean that RWR would receive a update for radar scanning? Meaning a RWR or Mercury pod wouldn't spot a AA unit that use very narrow radar beam to meter a distance? As now just having a RWR in the range alarms from the AA that isn't even aiming to player. A horizon curvature affecting to radar and RWR is nice thing. i7-8700k, 32GB 2666Mhz DDR4, 2x 2080S SLI 8GB, Oculus Rift S. i7-8700k, 16GB 2666Mhz DDR4, 1080Ti 11GB, 27" 4K, 65" HDR 4K.
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