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Posted

Solution is already internally tested but i need a couple of days before release. Thanks for your patience.

 

As always, being able to reproduce the issue locally is the Most important thing, cause you Can try solutions over solutions in Very few time.

 

Inviato dal mio SM-G850F utilizzando Tapatalk

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

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Posted (edited)

Before releasing on AMVI site as official upgrade, I would like to ask you to test this version before in all your mission.

 

Changelog:

- updated in-built mist version (4.1.61);

- fixed autosave not working issue when a different mist version is loaded in the mission file;

 

If it's ok to you too, I will release it. Internal tests showed no issues with any mist version after 3.7.53 loaded by trigger at mission start or after 1 sec or after 10 sec, 17 test made.

Edited by chromium

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

Posted

Nice work Chromium, I can confirm that it is working in single player and multiplayer.

 

Now to start working on the rest of the mission elements. I'm going to leave this mission running while I'm out of town for the sqaud and any random players to join then go through the logs when I get back.

 

Server is Georgian Spring Migs vs Sabres and the Missions are Operation Jupiter Day 1 and Day 2

Posted (edited)

Updated bugfixed version online.

Anyway I found an interesting issue, which I may address next release: Save Mission won't support mission which contains track_data folder. So, if you want to use a track file to start a mission edit, please remove the "track_data" folder in the miz archive before use. :)

 

PS:

just tested with a slightly complex mission (>450 AI active units, 7 flights, 12 clients + 2 CA units, universradio and LoATC in use), worked as expected.

Edited by chromium

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

  • 2 weeks later...
  • 2 weeks later...
Posted

Hello Chromium.

 

I would like to ask you if is it possible to save the game with the damage??? some ships or even ground units that has been damaged, they restart with 100% undamage.

 

would it be possible?

Posted

Uhm, this is going to be interesting.

I think that the only way is about the "condition" variable in the ME: if this is related to Group status in some way it could be possible to make a very simple choice between damaged/not damaged status.

 

To be honest I was thinking about the possibility to add a small module that would add effect to the damaged status (i.e. if a wheeled vehicle is hit by a bomb/rocket/etc I will assume that the in 50% of the cases tyres are broken, so I would stop it). Those status condition would automatically be reproduced in the saved mission with the current code. Anyway I don't have much time to think about it for know, I hope to work on this in the future.

 

I'll look at the damaged status condition in the next days. Please don't expect much for ship and naval units anyway.

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

  • 3 weeks later...
Posted

In the meanwhile, a new version has been released today and it's already downloadable from the AMVI site (see link from the first post).

 

Changelog:

- reviewed delete temp folder logic: now you wouldn't see any temp directory remaining after saving a mission

- enhanced mission content compatiblity: from now, you could add ABRIS or kneeboard or any content to the miz file, it will be saved and reproduced whitout errors.

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

  • 3 weeks later...
Posted

About condition: not currently possible or beyond my know-how in the way you want it Matador. But I will work on a hit cause & effect mod that will be merged into save mission.

 

About saving spawned units: I found a simple way to access dictionary entries.. this is not going to have a guaranteed result, but I may look about that in the next months.

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

Posted
About condition: not currently possible or beyond my know-how in the way you want it Matador. But I will work on a hit cause & effect mod that will be merged into save mission.

 

About saving spawned units: I found a simple way to access dictionary entries.. this is not going to have a guaranteed result, but I may look about that in the next months.

 

This seems to talk about the health or life of units. It can be what you need.

 

number Unit.getLife(Class Self )

 

http://forums.eagle.ru/showthread.php?t=125120

http://wiki.hoggit.us/view/DCS_func_getLife

Posted

I already have a basic test code, that use that function coulpled with Unit.getLife0 that should return the initial life of the units. But those give strange results... please don't expect news in days or weeks... I really have few time to mess around with this. But I will deliver... can't say when.

Author of DSMC, mod to enable scenario persistency and save updated miz file

Stable version & site: https://dsmcfordcs.wordpress.com/

Github for latest version: https://github.com/Chromium18/DSMC

Posted
I already have a basic test code, that use that function coulpled with Unit.getLife0 that should return the initial life of the units. But those give strange results... please don't expect news in days or weeks... I really have few time to mess around with this. But I will deliver... can't say when.

 

Hehe don't worry! You are doing an amazing work!

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