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Posted

The missile can fly proportional, just like a heat seeker. Range is not a required piece of information for PN, nor is closure... But both help :-)

 

The days when AAMs flew pure ended in the 40s IIRC.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
The missile can fly proportional, just like a heat seeker. Range is not a required piece of information for PN, nor is closure... But both help :-)

 

The days when AAMs flew pure ended in the 40s IIRC.

 

Just looked up PN. Very simple and effective operation. I'm surprised I have never come across this before. Always assumed passive missiles, without external information, directly chased their target.

 

AIM-7 without range is still going suffer though.

 

 

My question is where or not the aim-7 seeker uses a Doppler filter to break out targets in ground clutter..

Posted

It does. The doppler shift is possible to calculate because the missile can compare the reflection to the aircraft's emission.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

I just tested flood mode in game. Apparently the target is now getting a hard lock tone before launch, AND a launch warning once the missile has been fired.

 

Can someone from ED explain this..

Posted
I just tested flood mode in game. Apparently the target is now getting a hard lock tone before launch, AND a launch warning once the missile has been fired.

 

Can someone from ED explain this..

 

Was this test in the mini-patch today?

Lord of Salt

Posted
I just tested flood mode in game. Apparently the target is now getting a hard lock tone before launch, AND a launch warning once the missile has been fired.

 

Can someone from ED explain this..

 

They're just just using the common code for this. Given that FLOOD is an emergency mode that wouldn't be used otherwise, is fair enough of a representation.

 

Otherwise there are no cons to using FLOOD, and people will happily use the daylights of anything that reduces SA for the opponent.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted

Hmm...

 

I say keep it realistic.. Or as close to realistic as you can get.

 

I'd also say that coming WVR of a flanker is a dangerous and lethal situation, and survival may depend on the effective use of all of your systems. Including emergency modes.

Posted

FLOOD is an emergency mode as in 'You launched that SPARROW without being in STT', or 'Radar dropped lock and did not recover with the mini-raster'.

It's basically a degraded mode for when all else has failed, so, no, it would not be modeled realistically at all since the things that make FLOOD 'degraded' are not modeled.

 

IMHO of course.

 

(And yes, I'd like to see much more realistic of avionics and weapons overall :) )

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
Once in the merge the RWR should only display the contact infront for a few seconds the go silent it should not hook 180* while constantly beeping.

 

Considering how close you were that may not be the case, at that range you would pick up a signal even if his antenna was pointing completely away from you, at least in the real world it would, as at such a short range you would be well within the lobes of that emission, easily close enough to trip your RWR.

Posted
Considering how close you were that may not be the case' date=' at that range you would pick up a signal even if his antenna was pointing completely away from you, at least in the real world it would, as at such a short range you would be well within the lobes of that emission, easily close enough to trip your RWR.[/quote']

 

I have no idea where you got that from. Back lobes are tiny at best.

Posted

And yet all of those radars-rwr-ecm combos come with an interference blanker :)

 

Your RWR listens when the radar listens. There's probably a reason for that.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

Posted
I have no idea where you got that from. Back lobes are tiny at best.

 

I got that from personal experience with RF antennas, and no they're not tiny at best, and even when you do have a small lobe at only a few metres from a powerful transmitter like a freaking radar, you will receive a strong signal, easily strong enough at that range to trip a RWR.

Posted
And yet all of those radars-rwr-ecm combos come with an interference blanker :)

 

Your RWR listens when the radar listens. There's probably a reason for that.

 

Exactly.... there are far to many ignorant people around here who're too quick to cr@p on other people.

Posted
I got that from personal experience with RF antennas' date=' and no they're not tiny at best, and even when you do have a small lobe at only a few metres from a powerful transmitter like a freaking radar, you will receive a strong signal, easily strong enough at that range to trip a RWR.[/quote']

 

So your personal experience with RF antennas == how multi-million dollar radar and RWR equipment works. Gotcha.

Posted
Your RWR listens when the radar listens. There's probably a reason for that.

 

Yeah, because your radar is so close it would swamp the RWR rx's, just like another aircraft flying only a few metres away would.

 

It's not rocket science....

Posted
The principles of how RF propagates from an antenna is well known, and apply to all antennas, Tx or Rx.

 

Come back when you have at least a basic understanding of RF theory.

 

So according to you if I fly right behind any FC3 plane in the game while their radar is on they should pop up in my RWR. Try for yourself.

Posted
Noooo' date=' I'm saying if you flew right behind a REAL plane it would.[/quote']

 

I'd be inclined to believe you if you could provide any source for that.

 

Either way, it's not modelled ingame so it's not the case from OP.

Posted
I'd be inclined to believe you if you could provide any source for that.

 

Either way, it's not modelled ingame so it's not the case from OP.

 

Correct, in game something else is going on.

[sIGPIC][/sIGPIC]

Reminder: SAM = Speed Bump :D

I used to play flight sims like you, but then I took a slammer to the knee - Yoda

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